예제 #1
0
        public void Fill(ClassMapping blockMapping)
        {
            // Loop over the rows/columns and create each block in order.
            int rowYAxis = 0;

            int columnXAxis = 0;

            for (int loopIndex = 0; loopIndex < Layout.Count; ++loopIndex)
            {
                Vector2 position;

                if (loopIndex % Columns == 0)
                {
                    rowYAxis   += 1;
                    columnXAxis = 0;
                }

                if (rowYAxis % 2 == 0)
                {
                    position = new Vector2((columnXAxis + 1) * IsometricBlock.Width - (IsometricBlock.Width / 2), (rowYAxis * IsometricBlock.Height / 2) / 2);
                }

                else
                {
                    position = new Vector2(columnXAxis * IsometricBlock.Width, (rowYAxis * IsometricBlock.Height / 2) / 2);
                }

                // Fetch the int <> block type from the mapping and create the instance.
                Type           blockClass = blockMapping.Get(Layout[loopIndex]);
                IsometricBlock instance   = (IsometricBlock)Activator.CreateInstance(blockClass, position);
                blocks.Add(instance);
                columnXAxis += 1;
            }
        }
예제 #2
0
        /// Custom
        ///

        public override Vector2 getSpawnPoint()
        {
            IsometricBlock spawnBlock = grid.blocks[random.Next(grid.blocks.Count())];

            return(spawnBlock.Center());
        }