private void ProceedWithAdoptionAfterPickingAnAnimal() { string choice = UserInterface.AskAdopterIfTheyWantToAdopt(); switch (choice) { case "yes": FindAnimalToBeAdopted(); break; case "no": DecideWhatToDoAsAnAdopter(); break; default: Console.Clear(); UserInterface.DisplayNotAValidResponse(); ProceedWithAdoptionAfterPickingAnAnimal(); break; } }