static void Main(string[] args) { // Console.WriteLine("Hello World!"); Human roman = new Human("Roman"); Human lee = new Human("lee"); Wizard bob = new Wizard("Bob"); Wizard frank = new Wizard("Frank"); Ninja alex = new Ninja("Alex"); Samurai cat = new Samurai("KOT"); roman.Attack(lee); Human lendon = new Human("Lendon", 5, 7, 5, 90); roman.Attack(lendon); Console.WriteLine($"Lendon health: {lendon.Health}"); Console.WriteLine(lee.Health); lendon.Attack(roman); Console.WriteLine($"Roman health: {roman.Health}"); bob.Attack(frank); frank.Attack(roman); bob.Attack(lee); alex.Attack(roman); Console.WriteLine($"Roman dexterity is: {roman.Dexterity}"); cat.Meditate(); cat.Attack(roman); frank.Heal(roman); lee.Attack(cat); alex.Attack(frank); }
static void Main(string[] args) { Human Player = new Human("Player"); Human Enemy = new Human("Enemy", 5, 5, 5, 1055); Wizard AllyOne = new Wizard("Gandalf"); Ninja AllyTwo = new Ninja("Sekiro"); Samurai AllyThree = new Samurai("Mr. Samurai"); Console.WriteLine(AllyThree.Health); Enemy.Attack(AllyThree); Console.WriteLine(AllyThree.Health); AllyThree.Meditate(); Console.WriteLine(AllyThree.Health); AllyOne.Attack(Enemy); AllyTwo.Attack(Enemy); Console.WriteLine(Enemy.Health); AllyThree.Attack(Enemy); Console.WriteLine(Enemy.Health); AllyThree.Attack(Enemy); Console.WriteLine(Enemy.Health); AllyThree.Attack(Enemy); Console.WriteLine(Enemy.Health); AllyOne.Heal(Enemy); Console.WriteLine(Enemy.Health); Console.WriteLine(AllyTwo.Health); Enemy.Attack(AllyTwo); Console.WriteLine(AllyTwo.Health); Enemy.Attack(AllyTwo); Console.WriteLine(AllyTwo.Health); AllyTwo.Steal(Enemy); Console.WriteLine(AllyTwo.Health); Console.WriteLine(Enemy.Health); }
static void Main(string[] args) { Human billy = new Human("Billy"); Human jared = new Human("Jared"); billy.Attack(jared); billy.Attack(jared); }
static void Main(string[] args) { Human Brad = new Human("Brad", 10, 10, 10, 1000); Human Bradley = new Human("Bradley"); Bradley.Attack(Brad); Bradley.Attack(Brad); Console.WriteLine(Brad.health); }
static void Main(string[] args) { Human frank = new Human("Frank", 2, 4, 6, 8); Human mike = new Human("Mike", 5, 6, 12, 100); frank.Attack(mike, frank.strength); System.Console.WriteLine(mike.health); frank.Attack("5", 1); }
static void Main(string[] args) { /////////////////////////// Human Tests ////////////////////////////// Human phil = new Human("Phil"); //System.Console.WriteLine(phil.Name); Human sam = new Human("Sam", 5, 7, 5, 120); //Console.WriteLine("Character Name: " + sam.Name + " Health: " + sam.Health + " Intelligence: " + sam.Intelligence + " Dexterity: " + sam.Dexterity + " Strength: " + sam.Strength); phil.Attack(sam); //Console.WriteLine("Character Name: " + sam.Name + " Health: " + sam.Health + " Intelligence: " + sam.Intelligence + " Dexterity: " + sam.Dexterity + " Strength: " + sam.Strength); /////////////////////////// Wizard Tests ////////////////////////////// Wizard gandolf = new Wizard("Gandolf"); //System.Console.WriteLine(gandolf.Dexterity); //Console.WriteLine("Character Name: " + sam.Name + " Health: " + sam.Health + " Intelligence: " + sam.Intelligence + " Dexterity: " + sam.Dexterity + " Strength: " + sam.Strength); gandolf.Heal(); //System.Console.WriteLine(gandolf.Health); //Console.WriteLine("Character Name: " + sam.Name + " Health: " + sam.Health + " Intelligence: " + sam.Intelligence + " Dexterity: " + sam.Dexterity + " Strength: " + sam.Strength); gandolf.Fireball(sam); // Console.WriteLine("Character Name: " + sam.Name + " Health: " + sam.Health + " Intelligence: " + sam.Intelligence + " Dexterity: " + sam.Dexterity + " Strength: " + sam.Strength); /////////////////////////// Ninja Tests ////////////////////////////// Ninja dude = new Ninja("dude"); //Console.WriteLine("Character Name: " + dude.Name + " Health: " + dude.Health + " Intelligence: " + dude.Intelligence + " Dexterity: " + dude.Dexterity + " Strength: " + dude.Strength); dude.Steal(); dude.Get_Away(); //Console.WriteLine("Character Name: " + dude.Name + " Health: " + dude.Health + " Intelligence: " + dude.Intelligence + " Dexterity: " + dude.Dexterity + " Strength: " + dude.Strength); /////////////////////////// Samurai Tests ////////////////////////////// Samurai joe = new Samurai("joe"); Wizard test = new Wizard("test"); joe.Death_Blow(test); //System.Console.WriteLine(test.Health); phil.Attack(joe); //System.Console.WriteLine(joe.Health); joe.Meditate(); //System.Console.WriteLine(joe.Health); }
static void Main(string[] args) { // Console.WriteLine("Hello World!"); Human faizan = new Human("Faizan"); Human binh = new Human("Binh", 5, 4, 4, 110); System.Console.WriteLine(binh.Health); //System.Console.WriteLine(faizan.Health); binh.Attack(faizan); binh.Attack(faizan); faizan.Attack(binh); faizan.Attack(binh); faizan.Attack(binh); Console.WriteLine(binh.Health); }
static void Main(string[] args) { Human hum = new Human("Sven"); Human hum2 = new Human("Sbeve", 4, 4, 4, 200); Console.WriteLine(hum.Attack(hum2)); }
static void Main(string[] args) { Human Bob = new Human("Bob", 5, 5, 5, 100); Human Sam = new Human("Sam", 5, 5, 5, 100); Bob.Attack(Bob, Sam); }
static void Main(string[] args) { Human trevor = new Human("Trevor"); Console.WriteLine($"Name: {trevor.Name}"); Console.WriteLine($"Strength: {trevor.Strength}"); Console.WriteLine($"Intelligence: {trevor.Intelligence}"); Console.WriteLine($"Dexterity: {trevor.Dexterity}"); Console.WriteLine($"Health: {trevor.Health}"); Human attackee = new Human("Johnathon", 2, 1, 5, 100); Console.WriteLine($"Name: {attackee.Name}"); Console.WriteLine($"Strength: {attackee.Strength}"); Console.WriteLine($"Intelligence: {attackee.Intelligence}"); Console.WriteLine($"Dexterity: {attackee.Dexterity}"); Console.WriteLine($"Health: {attackee.Health}"); trevor.Attack(attackee); Console.WriteLine($"Name: {attackee.Name}"); Console.WriteLine($"Strength: {attackee.Strength}"); Console.WriteLine($"Intelligence: {attackee.Intelligence}"); Console.WriteLine($"Dexterity: {attackee.Dexterity}"); Console.WriteLine($"Health: {attackee.Health}"); }
static void Main(string[] args) { var player1 = new Human("Ryan"); var player2 = new Human("Satan", 10, 50, 5, 20); player2.Attack(player1); }
static void Main(string[] args) { Human John = new Human("John"); Human Howard = new Human("Howard"); System.Console.WriteLine(Howard.Attack(John)); }
static void Main(string[] args) { Human me = new Human("Josiah"); Human dude = new Human("enemy"); me.Attack(dude); }
static void Main(string[] args) { Human Conrad = new Human("Conrad"); Human Daniel = new Human("Daniel"); Conrad.Attack(Daniel); }
public static void Main(string[] args) { // creating objects Human firstborn = new Human("Ashley"); // Console.WriteLine("This first born strength is " + firstborn.strength + "!"); // Console.WriteLine("This first born intelligence is " + firstborn.intelligence + "!"); // Console.WriteLine("This first born dexterity is " + firstborn.dexterity + "!"); // Console.WriteLine("This first born health is " + firstborn.health + "!"); // Console.WriteLine("This first born changed name to " + firstborn.name + "!"); Human2 secondborn = new Human2("Robert"); // Console.WriteLine("This second born strength is " + secondborn.strength + "!"); // Console.WriteLine("This second born intelligence is " + secondborn.intelligence + "!"); // Console.WriteLine("This second born dexterity is " + secondborn.dexterity + "!"); // Console.WriteLine("This second born health is " + secondborn.health + "!"); // Console.WriteLine("This second born changed name to " + secondborn.name + "!"); // set attributes in my contructor // if check in my contructor string healthactivity = firstborn.Attack(secondborn, firstborn.strength); Console.WriteLine(healthactivity); // Console.WriteLine("{0}'s health is now: {1}", firstborn.name, firstborn.health); string healthactivity2 = secondborn.Attack(firstborn, secondborn.strength); Console.WriteLine(healthactivity2); }
static void Main(string[] args) { Human joe = new Human("joe"); Human jack = new Human("jackl"); jack.Attack(joe); jack.Attack(joe); Human jake = new Human("jake", 5, 5, 5, 120); jake.Attack(jack); Console.WriteLine("Health: " + joe.getter); Console.WriteLine("Health: " + jake.getter); Console.WriteLine("Health: " + jack.getter); }
static void Main(string[] args) { Human person_1 = new Human("person_2"); Human person_2 = new Human("person_1"); person_1.Attack(person_2); }
static void Main(string[] args) { var p1 = new Human("Bryan"); var p2 = new Human("Kirill", 2, -9, 4); p1.Attack(p2); }
static void Main(string[] args) { Human John = new Human("John"); Human Amily = new Human("Amily"); System.Console.WriteLine("John health before attack: " + John.Health); System.Console.WriteLine("John health AFTER attack: " + Amily.Attack(John)); }
static void Main(string[] args) { Human h1 = new Human("Steve"); Human h2 = new Human("Sal", 4, 2, 5, 150); Console.WriteLine(h2.Health); Console.WriteLine(h1.Attack(h2)); }
static void Main(string[] args) { Human human = new Human("Claire"); Human human2 = new Human("Troy"); human.Attack(human2); Console.WriteLine(human2.Health); }
static void Main(string[] args) { Human Dedalus = new Human("Dedalus"); Human Natar = new Human("Natar", 14, 12, 10, 200); Natar.Attack(Dedalus); Console.WriteLine($"Dedalus has {Dedalus.Health} health remaining."); }
static void Main(string[] args) { Human Alex = new Human("Alex", 3, 4, 5); Human Mathew = new Human("Mathew", 1, 1, 1); Alex.Attack(Mathew); System.Console.WriteLine(Mathew.health); }
static void Main(string[] args) { Console.WriteLine("Starting program!"); Human FirstOne = new Human("Ham"); Human SecondOne = new Human("Sam"); FirstOne.Attack(SecondOne); }
static void Main(string[] args) { Human humanOne = new Human("Dave"); // Attack("Suj"); Human humanTwo = new Human("Suj", 50, 50, 50, 50); humanOne.Attack(humanTwo); }
static void Main(string[] args) { Human Cai = new Human("Cai"); Human Irvine = new Human("Irvine"); Cai.Attack(Irvine); Console.WriteLine(Irvine.health); }
static void Main(string[] args) { Human Sophie = new Human("Sophie"); Human Noel = new Human("Noel"); Sophie.Attack(Noel); Console.WriteLine(Noel.ShowHealth); }
static void Main(string[] args) { Human person = new Human("Victor", 5, 20); Human person2 = new Human("Zach", 4, 19); Console.WriteLine($"i am {person.Dexterity}"); person.Attack(person2); }
static void Main(string[] args) { Human simba = new Human("Simba", 9001, 100, 500, 1000000); Human scar = new Human("Scar", 1, 1, 1, 1); simba.Attack(scar); System.Console.WriteLine(scar.Health); }
static void Main(string[] args) { // Create a Human to attack Human Mary = new Human("Mary"); Human John = new Human("John"); Console.WriteLine(Mary.Attack(John)); }