예제 #1
0
        /// <summary>
        /// 加载assetbundle
        /// </summary>
        /// <param name="string">assetBundleName</param>
        /// <param name="bool">async = true 异步加载</param>
        /// <returns></returns>
        static void LoadDependencies(string assetBundleName, string[] deps, bool async)
        {
            string item = null;

            if (deps.Length > 0)
            {
                // Debug.LogFormat("LoadDependencies assetBundleName={0},deps={0},len={1}", assetBundleName, string.Concat(deps), deps.Length);
                CacheManager.AddDependencies(assetBundleName, deps); //记录引用关系
                //开始加载依赖
                for (int i = 0; i < deps.Length; i++)
                {
                    item = deps[i];
                    if (!item.Equals(assetBundleName))
                    {
                        CacheData cacheData = null;
                        CacheManager.CreateOrGetCache(item, out cacheData);
                        cacheData.count++;                 //引用计数加1
                        ABDelayUnloadManager.Remove(item); //从列表移除
                        if (!cacheData.canUse)
                        {
                            LoadAssetBundleInternal(item, async);
                        }
                    }
                }
            }
        }
예제 #2
0
        /// <summary>
        /// 加载assetbundle
        /// </summary>
        /// <param name="assetBundleName"> string 加载资源名</param>
        /// <param name="async"> bool 异步加载默认ture</param>
        /// <returns></returns>
        internal static bool LoadAssetBundle(string assetBundleName, bool async = true)
        {
#if UNITY_EDITOR
            if (SimulateAssetBundleInEditor)
            {
                return(false);
            }
#endif
            //查找缓存
            CacheData cacheData = null;
            CacheManager.CreateOrGetCache(assetBundleName, out cacheData);
            cacheData.count++;                            //引用计数加1
            ABDelayUnloadManager.Remove(assetBundleName); //从回收列表移除
            if (cacheData.canUse)
            {
                return(true);
            }

            //开始加载依赖
            string[] deps = null;
            if (ManifestManager.fileManifest != null && (deps = ManifestManager.fileManifest.GetDirectDependencies(assetBundleName)).Length > 0)
            {
                LoadDependencies(assetBundleName, deps, async);
            }

            //加载assetbundle
            LoadAssetBundleInternal(assetBundleName, async);
            return(false);
        }
예제 #3
0
 /// <summary>
 /// auto clear assetbundle
 /// </summary>
 void LateUpdate()
 {
     ABDelayUnloadManager.Update();
     if (allCompleteCheckCount > 0)
     {
         allCompleteCheckCount -= Time.deltaTime;
         if (allCompleteCheckCount <= 0)
         {
             CheckAllComplete();//check all complete
         }
     }
 }
예제 #4
0
 static protected bool CheckAssetIsLoaded(CRequest req)
 {
     if (LoadAssetFromCache(req))
     {
         ABDelayUnloadManager.CheckRemove(req.keyHashCode);
         DispatchReqAssetOperation(req, false);
         return(true);
     }
     else
     {
         return(false);
     }
 }
예제 #5
0
 public override void Enqueue(CRequest req)
 {
     if (ResourcesLoader.LoadAssetFromCache(req))
     {
         ABDelayUnloadManager.CheckRemove(req.keyHashCode);
         ResourcesLoader.DispatchReqAssetOperation(req, false);
     }
     else
     {
         req.group = this;
         base.Enqueue(req);
     }
 }
예제 #6
0
        /// <summary>
        /// check load from cache
        /// </summary>
        /// <param name="req"></param>
        static bool CheckLoadAssetAsync(CRequest req)
        {
#if UNITY_EDITOR
            if (SimulateAssetBundleInEditor && CacheManager.SetRequestDataFromPrefab(req))
            {
                loadingAssetQueue.Add(req);
                return(true);
            }
#endif

            ABDelayUnloadManager.CheckRemove(req.keyHashCode);
            if (CacheManager.Contains(req.keyHashCode))
            {
                AddReqToAssetCallBackList(req);
                return(true);
            }
            return(false);
        }
예제 #7
0
        /// <summary>
        /// 清理缓存释放资源
        /// </summary>
        /// <param name="assetBundleName"></param>
        public static void ClearDelay(int assethashcode)
        {
            CacheData cache = TryGetCache(assethashcode);

            if (cache != null)
            {
#if HUGULA_CACHE_DEBUG
                HugulaDebug.FilterLogWarningFormat(cache.assetBundleKey, " <color=#8cacbc>ClearDelay Cache (assetBundle={0}) frameCount{1}</color>", cache.assetBundleKey, Time.frameCount);
#endif
                ABDelayUnloadManager.Add(assethashcode);
            }
            else
            {
#if UNITY_EDITOR || HUGULA_CACHE_DEBUG
                Debug.LogWarningFormat("ClearCache {0} fail ", assethashcode);
#endif
            }
        }
예제 #8
0
        /// <summary>
        /// 延时清理缓存释放资源
        /// </summary>
        /// <param name="assetBundleName"></param>
        public static void ClearDelay(string key)
        {
            CacheData cache = TryGetCache(key);

            if (cache != null)
            {
                // #if HUGULA_CACHE_DEBUG
                //                 Debug.LogFormat(" <color=#8cacbc>ClearDelay Cache (assetBundle={0}),frameCount{1}</color>", cache.key, Time.frameCount);
                // #endif
                ABDelayUnloadManager.Add(key);
            }
#if UNITY_EDITOR || !HUGULA_RELEASE
            else if (!ManifestManager.SimulateAssetBundleInEditor)
            {
                Debug.LogWarningFormat("ClearDelay Cache {0} is null ", key);
            }
#endif
        }
예제 #9
0
        /// <summary>
        /// 目标引用加一
        /// </summary>
        /// <param name="hashcode"></param>
        /// <returns></returns>
        public static int Add(int hashcode)
        {
#if UNITY_EDITOR
            if (CResLoader.SimulateAssetBundleInEditor)
            {
                return(1);
            }
#endif
            CacheData cached = CacheManager.TryGetCache(hashcode);
            if (cached != null)
            {
                ABDelayUnloadManager.CheckRemove(hashcode);
                cached.count++; //= cached.count + 1;
#if HUGULA_CACHE_DEBUG
                UnityEngine.Debug.LogFormat(" <color=#0cbcbc>add  (assetBundle={0},count={1})  frameCount{2}</color>", cached.assetBundleKey, cached.count, UnityEngine.Time.frameCount);
#endif
                return(cached.count);
            }
            return(-1);
        }
예제 #10
0
        /// <summary>
        /// 安全立即卸载资源
        /// </summary>
        /// <returns></returns>
        public static bool UnloadSecurity(string abName)
        {
            CacheData cache = TryGetCache(abName);

            if (cache != null && cache.count == 0)
            {
#if HUGULA_CACHE_DEBUG
                Debug.LogWarningFormat("<color=#ffff00> unload  cache assetBundle={0},count={1})   </color>", cache.assetBundleName, cache.count);
#endif
                //处理依赖项目
                string[] deps = null;
                if (m_Dependencies.TryGetValue(cache.assetBundleName, out deps))
                {
                    string    tmpName;
                    CacheData cachedChild = null;
                    for (int i = 0; i < deps.Length; i++)
                    {
                        tmpName = deps[i];
                        if (m_Caches.TryGetValue(abName, out cachedChild) && cachedChild.count >= 1)
                        {
                            if (--cachedChild.count == 0)
                            {
                                ABDelayUnloadManager.AddDep(tmpName);
                            }
                            // ABDelayUnloadManager.Add(tmpName);
                        }
                    }
                }//end if
                m_Caches.Remove(cache.assetBundleName); //删除
                m_Dependencies.Remove(cache.assetBundleName);//依赖关系移除?
                CacheData.Release(cache);
                return(true);
            }
#if UNITY_EDITOR
            else if (cache != null)
            {
                Debug.LogFormat("<color=#cccccc> can't unload  cache assetBundle={0},count={1})   </color>", cache.assetBundleName, cache.count);
            }
#endif
            return(false);
        }
예제 #11
0
        /// <summary>
        /// 延时清理缓存释放资源
        /// </summary>
        /// <param name="assetBundleName"></param>
        public static void Subtract(string key)
        {
            CacheData cached = TryGetCache(key);

            if (cached != null && cached.count >= 1)
            {
#if HUGULA_CACHE_DEBUG
                Debug.LogFormat(" <color=#8cacbc>Subtract (assetBundle={0},count={1}) frameCount{2}</color>", cached.assetBundleName, cached.count, UnityEngine.Time.frameCount);
#endif
                if (--cached.count == 0)           //所有引用被清理。
                {
                    ABDelayUnloadManager.Add(key); //放入回收队列
                }// end if (cached.count-- == 0)
            }
#if UNITY_EDITOR
            else if (!ManifestManager.SimulateAssetBundleInEditor)
            {
                Debug.LogWarningFormat("Subtract cacheData {0} is null ", key);
            }
#endif
        }
예제 #12
0
        /// <summary>
        /// load assetbundle
        /// </summary>
        /// <param name="req"></param>
        static internal void LoadAssetFromBundle(CRequest req)
        {
#if UNITY_EDITOR
            if (ManifestManager.SimulateAssetBundleInEditor)
            {
                LoadAssetInternalSimulation(req);
                return;
            }
#endif
            totalCount++; //count ++

            if (CheckAssetIsLoaded(req))
            {
                return;
            }

            //remove delay unload assetbundle
            ABDelayUnloadManager.CheckRemove(req.keyHashCode);

            loadingTasks.Add(req);

            //loading assetbundle

            if (!downloadingBundles.Contains(req.key) && CacheManager.GetCache(req.keyHashCode) == null)   //check is loading
            {
                //load dependencies and refrenece count
                string[] deps = null;
                if (ManifestManager.fileManifest != null && (deps = ManifestManager.fileManifest.GetDirectDependencies(req.key)).Length > 0)
                {
                    req.dependencies = LoadDependencies(req, deps);
                }

                //load assetbundle
                LoadAssetBundleInternal(req);
            }

            LoadAssetInternal(req);
        }
예제 #13
0
        /// <summary>
        /// check load from cache
        /// </summary>
        /// <param name="req"></param>
        static bool CheckLoadAssetAsync(CRequest req)
        {
            ABDelayUnloadManager.CheckRemove(req.keyHashCode);
            if (CacheManager.SetRequestDataFromCache(req))
            {
                if (req.assetBundleRequest != null)
                {
                    AddReqToAssetCallBackList(req);
#if HUGULA_LOADER_DEBUG
                    Debug.LogFormat("<color=#15C1B2> 1.1 from cache CheckLoadAssetAsync=true Req(assetname={0},url={1})  </color>", req.assetName, req.url);
#endif
                }
                else
                {
#if HUGULA_LOADER_DEBUG
                    Debug.LogFormat("<color=#15C1B2> 1.2 from cache CheckLoadAssetAsync=false Req(assetname={0},url={1})  </color>", req.assetName, req.url);
#endif
                    LoadAssetComplate(req);
                }
                return(true);
            }
            return(false);
        }
예제 #14
0
        /// <summary>
        /// 目标引用加一
        /// </summary>
        /// <param name="hashcode"></param>
        /// <returns></returns>
        public static int Add(int hashcode)
        {
#if UNITY_EDITOR
            if (ManifestManager.SimulateAssetBundleInEditor)
            {
                return(1);
            }
#endif
            CacheData cached = CacheManager.TryGetCache(hashcode);
            if (cached != null)
            {
                cached.count++;        //= cached.count + 1;

                if (cached.count == 1) //last refercount == 0 should check remove list
                {
                    ABDelayUnloadManager.CheckRemove(hashcode);
                }
#if HUGULA_CACHE_DEBUG
                HugulaDebug.FilterLogFormat(cached.assetBundleKey, " <color=#0cbcbc>add  (assetBundle={0},hashcode={1},count={2})  frameCount{3}</color>", cached.assetBundleKey, hashcode, cached.count, UnityEngine.Time.frameCount);
#endif
                return(cached.count);
            }
            return(-1);
        }
예제 #15
0
 /// <summary>
 /// LateUpdate is called every frame, if the Behaviour is enabled.
 /// It is called after all Update functions have been called.
 /// </summary>
 void LateUpdate()
 {
     ABDelayUnloadManager.Update();
 }
예제 #16
0
        /// <summary>
        /// load LoadDependencies assetbundle
        /// </summary>
        /// <param name="req"></param>
        /// <returns></returns>
        static protected int[] LoadDependencies(CRequest req, string[] deps)
        {
            // string[] deps = ManifestManager.fileManifest.GetDirectDependencies (req.key);
            if (deps.Length == 0)
            {
                return(null);
            }
            string abName = string.Empty;

            string   dep_url;
            string   depAbName = "";
            CRequest item;

            int[] hashs = new int[deps.Length];
            int   keyhash;

            for (int i = 0; i < deps.Length; i++)
            {
                depAbName = CUtils.GetBaseName(deps[i]);
                dep_url   = ManifestManager.RemapVariantName(depAbName); //string gc alloc

                keyhash  = LuaHelper.StringToHash(dep_url);
                hashs[i] = keyhash;

                CacheData sharedCD = CacheManager.TryGetCache(keyhash);
                if (sharedCD != null)
                {
                    sharedCD.count++;
                    int count = sharedCD.count; //CountMananger.WillAdd(keyhash); //引用数量加1;
#if HUGULA_CACHE_DEBUG
                    HugulaDebug.FilterLogFormat(dep_url, " <color=#fcfcfc> add  (assetBundle={0},parent={1},hash={2},count={3}) frameCount={4}</color>", dep_url, req.key, keyhash, count, UnityEngine.Time.frameCount);
#endif
                    if (count == 1) //相加后为1,可能在回收列表,需要对所有依赖项目引用+1
                    {
                        ABDelayUnloadManager.CheckRemove(keyhash);
                    }
                }
                else
                {
#if HUGULA_CACHE_DEBUG
                    int count = CountMananger.WillAdd(keyhash);  //引用数量加1
                    HugulaDebug.FilterLogFormat(dep_url, " <color=#fcfcfc> will add  (assetBundle={0},parent={1},hash={2},count={3}) frameCount={4}</color>", dep_url, req.key, keyhash, count, UnityEngine.Time.frameCount);
#else
                    CountMananger.WillAdd(keyhash);  //引用数量加1
#endif
                    item          = CRequest.Get();
                    item.vUrl     = dep_url;
                    item.isShared = true;
                    item.async    = req.async;
                    item.priority = req.priority;
                    string[] deps1 = ManifestManager.fileManifest.GetDirectDependencies(item.key);
                    if (deps1.Length > 0)
                    {
                        item.dependencies = LoadDependencies(req, deps1);
                    }
                    LoadAssetBundleInternal(item);
                }
            }

            return(hashs);
        }
예제 #17
0
        /// <summary>
        /// load LoadDependencies assetbundle
        /// </summary>
        /// <param name="req"></param>
        /// <returns></returns>
        static protected int[] LoadDependencies(CRequest req, CRequest parent)
        {
            string[] deps = ManifestManager.fileManifest.GetDirectDependencies(req.assetBundleName);
            if (deps.Length == 0)
            {
                return(null);
            }
            string abName = string.Empty;

            if (parent != null)
            {
                abName = CUtils.GetBaseName(parent.assetBundleName);
            }

#if HUGULA_PROFILER_DEBUG
            Profiler.BeginSample(string.Format("LoadDependencies ({0},{1},{2}) new int[deps.Length]", req.assetName, req.key, req.isShared));
#endif
            string   dep_url;
            string   depAbName = "";
            CRequest item;
            int[]    hashs = new int[deps.Length];
            int      keyhash;
#if HUGULA_PROFILER_DEBUG
            Profiler.EndSample();
#endif

            for (int i = 0; i < deps.Length; i++)
            {
                depAbName = CUtils.GetBaseName(deps[i]);
                if (abName == depAbName)
                {
#if UNITY_EDITOR
                    Debug.LogErrorFormat("Dependencies({1}) Contains the parent({0}) ! ", req.assetBundleName, abName);
#else
                    Debug.LogWarningFormat("Dependencies({1}) Contains the parent({0}) ! ", req.assetBundleName, abName);
#endif
                    hashs[i] = 0;
                    continue;
                }

                dep_url = ManifestManager.RemapVariantName(depAbName);//string gc alloc

                keyhash  = LuaHelper.StringToHash(dep_url);
                hashs[i] = keyhash;

                CacheData sharedCD = CacheManager.TryGetCache(keyhash);
                if (sharedCD != null)
                {
                    sharedCD.count++;
                    int count = sharedCD.count;//CountMananger.WillAdd(keyhash); //引用数量加1;
#if HUGULA_CACHE_DEBUG
                    HugulaDebug.FilterLogFormat(dep_url, " <color=#fcfcfc> add  (assetBundle={0},parent={1},hash={2},count={3}) frameCount={4}</color>", dep_url, req.key, keyhash, count, UnityEngine.Time.frameCount);
#endif
                    if (count == 1)//相加后为1,可能在回收列表,需要对所有依赖项目引用+1
                    {
                        ABDelayUnloadManager.CheckRemove(keyhash);
                    }
#if HUGULA_LOADER_DEBUG
                    HugulaDebug.FilterLogFormat(req.key, " <color=#15A0A1> 1.1 Shared  AssetBundle is Done Request(assetName={0})  Parent Req(assetName={1},key={2},isShared={3}) </color>", sharedCD.assetBundleKey, req.assetName, req.key, req.isShared);
#endif
                }
                else
                {
#if HUGULA_CACHE_DEBUG
                    int count = CountMananger.WillAdd(keyhash); //引用数量加1
                    HugulaDebug.FilterLogFormat(dep_url, " <color=#fcfcfc> will add  (assetBundle={0},parent={1},hash={2},count={3}) frameCount={4}</color>", dep_url, req.key, keyhash, count, UnityEngine.Time.frameCount);
#else
                    CountMananger.WillAdd(keyhash); //引用数量加1
#endif
                    item              = CRequest.Get();
                    item.relativeUrl  = dep_url;
                    item.isShared     = true;
                    item.async        = req.async;
                    item.priority     = req.priority;
                    item.dependencies = LoadDependencies(item, req);
                    item.uris         = req.uris;
#if HUGULA_LOADER_DEBUG
                    HugulaDebug.FilterLogFormat(req.key, "<color=#15A0A1>1.1  Load Dependencies Req({1},keyHashCode{2})  AssetBundleInternal  Parent Request(assetname={0}), dependencies.count={3},frameCount{4}</color>", req.assetName, item.assetName, item.keyHashCode, item.dependencies == null ? 0 : item.dependencies.Length, Time.frameCount);
#endif

                    LoadAssetBundleInternal(item);
                }
            }

            return(hashs);
        }
예제 #18
0
        /// <summary>
        /// load assetbundle
        /// </summary>
        /// <param name="req"></param>
        static protected void LoadAssetBundle(CRequest req)
        {
#if UNITY_EDITOR
            if (ManifestManager.SimulateAssetBundleInEditor)
            {
                //load asset
                ResourcesLoadOperation operation1;
                var tp1 = req.assetType;

                if (req.assetOperation != null)
                {
                    operation1 = req.assetOperation;
                }
                else if (CacheManager.Typeof_ABScene.Equals(tp1))
                {
                    operation1 = new AssetBundleLoadLevelSimulationOperation();
                    operation1.SetRequest(req);
                }
                else
                {
                    operation1 = new AssetBundleLoadAssetOperationSimulation();
                    operation1.SetRequest(req);
                }

                bool isLoading1 = false;

                if (operation1 is AssetBundleLoadAssetOperation)
                {
                    isLoading1 = AddAssetBundleLoadAssetOperationToCallBackList((AssetBundleLoadAssetOperation)operation1);
                }

                if (!isLoading1)
                {
                    inProgressOperations.Add(operation1);
                    loadingTasks.Add(req);
                }
                return;
            }
#endif
            //remove delay unload assetbundle
            ABDelayUnloadManager.CheckRemove(req.keyHashCode);

            //check load asset from cache
            if (LoadAssetFromCache(req))
            {
                DispatchReqAssetOperation(req, false);
                return;
            }

            totalCount++;//count ++
#if HUGULA_PROFILER_DEBUG
            Profiler.BeginSample(string.Format("LoadAssetBundle ({0},{1},{2}) LoadDependencies and LoadAssetBundleInternal", req.assetName, req.key, req.isShared));
#endif
            AssetBundleDownloadOperation abDownloadOperation = null;

            if (downloadingBundles.TryGetValue(req.key, out abDownloadOperation)) //check is loading
            {
            }
            else if (CheckAssetBundleCanLoad(req)) //need load
            {
                //load dependencies and refrenece count
                if (ManifestManager.fileManifest != null)
                {
                    req.dependencies = LoadDependencies(req); //load dependencies assetbundle
                }
                //load assetbundle
                abDownloadOperation = LoadAssetBundleInternal(req);
            }
#if HUGULA_PROFILER_DEBUG
            Profiler.EndSample();
#endif

#if HUGULA_PROFILER_DEBUG
            Profiler.BeginSample(string.Format("LoadAssetBundle  ({0},{1},{2}) to inProgressOperations", req.assetName, req.key, req.isShared));
#endif
            //load asset
            ResourcesLoadOperation operation;
            var tp = req.assetType;

            if (req.assetOperation != null)
            {
                operation = req.assetOperation;
            }
            else if (CacheManager.Typeof_ABScene.Equals(tp))
            {
                operation = new AssetBundleLoadLevelOperation();
                operation.SetRequest(req);
            }
            else
            {
                operation = AssetBundleLoadAssetOperationFull.Get();
                operation.SetRequest(req);
            }

            bool isLoading = false;
            //the same asset be one Operation
            if (operation is AssetBundleLoadAssetOperation)
            {
                isLoading = AddAssetBundleLoadAssetOperationToCallBackList((AssetBundleLoadAssetOperation)operation);
            }

            if (!isLoading)
            {
                if (abDownloadOperation != null)
                {
                    abDownloadOperation.AddNext(operation);//wait for assetbunle complete
                }
                else
                {
                    inProgressOperations.Add(operation);// the assetbundle is done
                }
                loadingTasks.Add(req);
            }
#if HUGULA_PROFILER_DEBUG
            Profiler.EndSample();
#endif
#if HUGULA_LOADER_DEBUG
            HugulaDebug.FilterLogFormat(req.key, "<color=#15A0A1>2.0 LoadAssetBundle Asset Request(url={0},assetname={1},dependencies.count={3})keyHashCode{2}, frameCount{4}</color>", req.url, req.assetName, req.keyHashCode, req.dependencies == null ? 0 : req.dependencies.Length, Time.frameCount);
#endif
        }
예제 #19
0
        /// <summary>
        /// load LoadDependencies assetbundle
        /// </summary>
        /// <param name="req"></param>
        /// <returns></returns>
        static protected int[] LoadDependencies(CRequest req)
        {
            string[] deps = ManifestManager.fileManifest.GetDirectDependencies(req.assetBundleName);
            if (deps.Length == 0)
            {
                return(null);
            }
#if HUGULA_PROFILER_DEBUG
            Profiler.BeginSample(string.Format("LoadDependencies ({0},{1},{2}) new int[deps.Length]", req.assetName, req.key, req.isShared));
#endif
            string   dep_url;
            string   depAbName = "";
            CRequest item;
            int[]    hashs = new int[deps.Length];
            int      keyhash;
#if HUGULA_PROFILER_DEBUG
            Profiler.EndSample();
#endif
            for (int i = 0; i < deps.Length; i++)
            {
                depAbName = deps[i];
                if (string.IsNullOrEmpty(depAbName)) // Dependency assetbundle name is empty  unity bug?
                {
#if UNITY_EDITOR
                    Debug.LogWarningFormat("the request({0},{1}) Dependencies {2} is empty ", req.assetName, req.url, i);
#endif
                    hashs[i] = 0;
                    continue;
                }

                dep_url  = ManifestManager.RemapVariantName(depAbName);//string gc alloc
                dep_url  = depAbName;
                keyhash  = LuaHelper.StringToHash(dep_url);
                hashs[i] = keyhash;

                CacheData sharedCD = CacheManager.TryGetCache(keyhash);
                if (sharedCD != null)
                {
                    int count = 0;
#if HUGULA_CACHE_DEBUG
                    count = CountMananger.WillAdd(keyhash); //引用数量加1
                    HugulaDebug.FilterLogFormat(req.key + "," + dep_url, " <color=#fcfcfc> will add  (assetBundle={0},hash={1},count={2}) frameCount{3}</color>", dep_url, keyhash, count, UnityEngine.Time.frameCount);
#else
                    count = CountMananger.WillAdd(keyhash); //引用数量加1
#endif
                    bool dependenciesRefer = count == 1;    //the cache count == 0
                    if (dependenciesRefer)
                    {
                        ABDelayUnloadManager.AddDependenciesReferCount(sharedCD, dependenciesRefer);
                    }
#if HUGULA_LOADER_DEBUG
                    HugulaDebug.FilterLogFormat(req.key, " <color=#15A0A1> 1.1 Shared  AssetBundle is Done Request(assetName={0})  Parent Req(assetName={1},key={2},isShared={3}) </color>", sharedCD.assetBundleKey, req.assetName, req.key, req.isShared);
#endif
                }
                else
                {
#if HUGULA_CACHE_DEBUG
                    int count = CountMananger.WillAdd(keyhash); //引用数量加1
                    HugulaDebug.FilterLogFormat(req.key + "," + dep_url, " <color=#fcfcfc> will add  (assetBundle={0},hash={1},count={2}) frameCount{3}</color>", dep_url, keyhash, count, UnityEngine.Time.frameCount);
#else
                    CountMananger.WillAdd(keyhash); //引用数量加1
#endif
                    item              = CRequest.Get();
                    item.relativeUrl  = dep_url;
                    item.isShared     = true;
                    item.async        = req.async;
                    item.priority     = req.priority;
                    item.dependencies = LoadDependencies(item);
                    item.uris         = req.uris;
#if HUGULA_LOADER_DEBUG
                    HugulaDebug.FilterLogFormat(req.key, "<color=#15A0A1>1.1  Load Dependencies Req({1},keyHashCode{2})  AssetBundleInternal  Parent Request(assetname={0}), dependencies.count={3},frameCount{4}</color>", req.assetName, item.assetName, item.keyHashCode, item.dependencies == null ? 0 : item.dependencies.Length, Time.frameCount);
#endif

                    LoadAssetBundleInternal(item);
                }
            }

            return(hashs);
        }