public static void doExportLua(string rootPath) { EditorUtils.CheckstreamingAssetsPath(); string OutLuaBytesPath = EditorUtils.GetLuaBytesResourcesPath(); AssetDatabase.DeleteAsset(OutLuaBytesPath); EditorUtils.GetLuaBytesResourcesPath(); System.Text.StringBuilder sb = new System.Text.StringBuilder(); var files = Directory.GetFiles(rootPath, "*.lua", SearchOption.AllDirectories); var dests = new string[files.Length]; var dests64 = new string[files.Length]; for (int i = 0; i < files.Length; i++) { string xfile = files[i].Remove(0, rootPath.Length + 1); xfile = xfile.Replace("\\", "+").Replace("/", "+"); string xfile64 = CUtils.InsertAssetBundleName(xfile, "_64"); string file = files[i].Replace("\\", "/"); string dest = OutLuaBytesPath + "/" + CUtils.GetRightFileName(xfile); string destName = dest.Substring(0, dest.Length - 3) + "bytes"; string dest64 = OutLuaBytesPath + "/" + CUtils.GetRightFileName(xfile64); string destName64 = dest64.Substring(0, dest64.Length - 3) + "bytes"; files[i] = file; dests[i] = destName; dests64[i] = destName64; sb.AppendLine("[\"" + xfile + "\"]"); sb.Append(" = {path = \"" + CUtils.GetRightFileName(xfile) + "\", "); sb.Append("out path64 = \"" + CUtils.GetRightFileName(xfile64) + "\"},"); UnityEngine.Debug.Log(xfile + ":" + destName + " 64=" + destName64); } #if UNITY_ANDROID || UNITY_IPHONE SLua.LuajitGen.compileLuaJit(files, dests64, SLua.JITBUILDTYPE.GC64); SLua.LuajitGen.compileLuaJit(files, dests, SLua.JITBUILDTYPE.X86); #else SLua.LuajitGen.compileLuaJit(files, dests64, SLua.JITBUILDTYPE.X64); SLua.LuajitGen.compileLuaJit(files, dests, SLua.JITBUILDTYPE.X86); #endif //out md5 mapping file string tmpPath = EditorUtils.GetAssetTmpPath(); EditorUtils.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "lua_md5mapping.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, false)) { sr.Write(sb.ToString()); } EditorUtility.ClearProgressBar(); }
public static uint CreateStreamingFileManifest(AssetBundleManifest assetBundleManifest) { var allABs = assetBundleManifest.GetAllAssetBundles(); var bundlesWithVariant = assetBundleManifest.GetAllAssetBundlesWithVariant(); var streamingManifest = ScriptableObject.CreateInstance(typeof(FileManifest)) as FileManifest; //读取 bundlesWithVariant var MyVariant = new string[bundlesWithVariant.Length]; for (int i = 0; i < bundlesWithVariant.Length; i++) { var curSplit = bundlesWithVariant[i].Split('.'); MyVariant[i] = bundlesWithVariant[i]; } //读取abinfo List <ABInfo> allABInfos = new List <ABInfo>(); foreach (var abs in allABs) { var abInfo = new ABInfo(abs, 0, 0, 0); var dependencies = assetBundleManifest.GetAllDependencies(abs); abInfo.dependencies = dependencies; allABInfos.Add(abInfo); } //fill data streamingManifest.allAbInfo = allABInfos; streamingManifest.allAssetBundlesWithVariant = bundlesWithVariant; streamingManifest.appNumVersion = CodeVersion.APP_NUMBER; streamingManifest.newAppNumVersion = CodeVersion.APP_NUMBER; streamingManifest.version = CodeVersion.APP_VERSION; //create asset string tmpPath = EditorUtils.GetAssetTmpPath();// Path.Combine(Application.dataPath, BuildScript.TmpPath); EditorUtils.CheckDirectory(tmpPath); var crc32filename = CUtils.GetAssetName(Common.CRC32_FILELIST_NAME); string assetPath = "Assets/" + EditorUtils.TmpPath + crc32filename + ".asset"; AssetDatabase.CreateAsset(streamingManifest, assetPath); //build assetbundle string crc32outfilename = CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME); BuildScript.BuildABs(new string[] { assetPath }, null, crc32outfilename, DefaultBuildAssetBundleOptions); streamingManifest.WriteToFile("Assets/" + EditorUtils.TmpPath + "BuildStreamingAssetsManifest.txt"); Debug.LogFormat("FileManifest Path = {0}/{1};", CUtils.realStreamingAssetsPath, crc32outfilename); return(0); }
public static void doExportLua(string rootPath) { EditorUtils.CheckstreamingAssetsPath(); string OutLuaBytesPath = EditorUtils.GetLuaBytesResourcesPath(); AssetDatabase.DeleteAsset(OutLuaBytesPath); EditorUtils.GetLuaBytesResourcesPath(); System.Text.StringBuilder sb = new System.Text.StringBuilder(); var files = Directory.GetFiles(rootPath, "*.lua", SearchOption.AllDirectories); var dests = new string[files.Length]; var dests64 = new string[files.Length]; for (int i = 0; i < files.Length; i++) { string xfile = files[i].Remove(0, rootPath.Length + 1); xfile = xfile.Replace("\\", "+").Replace("/", "+"); string file = files[i].Replace("\\", "/"); string dest = OutLuaBytesPath + "/" + CUtils.GetRightFileName(xfile); string destName = dest.Substring(0, dest.Length - 3) + "bytes"; System.IO.File.Copy(file, destName, true); sb.AppendFormat("\r\n {0} ({1}) ", file, destName); } string tmpPath = EditorUtils.GetAssetTmpPath(); EditorUtils.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "lua_export_log.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, false)) { sr.Write(sb.ToString()); } EditorUtility.ClearProgressBar(); }
private static void CopyFileToSplitFolder(Dictionary <string, ABInfo> updateList) { string updateOutPath = Path.Combine(UpdateOutPath, ResFolderName); //总的资源目录 // ExportResources.CheckDirectory(updateOutPath); string verPath = Path.Combine(UpdateOutVersionPath, ResFolderName); //特定版本资源目录用于资源备份 // ExportResources.CheckDirectory(verPath); int allLen = updateList.Count; int i = 0; Debug.LogFormat("CopyFileToSplitFolder.Count = {0}", updateList.Count); EditorUtility.DisplayProgressBar("Copy Change AssetBundle File", "copy file to " + updateOutPath + updateList.Count, 0.09f); string sourcePath; string outfilePath, outfileVerionPath; string key, extension; uint crc = 0; StringBuilder erro = new StringBuilder(); foreach (var k in updateList) { key = k.Key;//CUtils.GetAssetBundleName(k.Key); // Debug.LogFormat(" update file = {0},{1},{2};", k.Key, k.Value.abName, k.Value.assetPath); if (string.IsNullOrEmpty(k.Value.assetPath)) { continue; } sourcePath = Path.Combine(Application.dataPath, k.Value.assetPath); if (!File.Exists(sourcePath)) // { string e = string.Format("copy file ({0}) not Exists ", sourcePath); Debug.LogWarning(e); erro.AppendLine(e); continue; } extension = System.IO.Path.GetExtension(key); crc = (uint)k.Value.crc32; if (crc != 0) { if (string.IsNullOrEmpty(extension)) { key = EditorUtils.InsertAssetBundleName(key + Common.CHECK_ASSETBUNDLE_SUFFIX, "_" + crc.ToString()); } else if (extension == Common.DOT_BYTES) { key = key.Replace(extension, Common.CHECK_ASSETBUNDLE_SUFFIX); key = EditorUtils.InsertAssetBundleName(key, "_" + crc.ToString());// } else { key = EditorUtils.InsertAssetBundleName(key, "_" + crc.ToString());// } } outfilePath = Path.Combine(updateOutPath, key); outfileVerionPath = Path.Combine(verPath, key); // Debug.LogFormat("{0} copy to {1}", outfilePath, outfileVerionPath); // uint filelen = 0; uint copyFileCrc = 0; // var resType = HugulaSetting.instance.backupResType; // if (resType == CopyResType.VerResFolder) // { FileHelper.CheckCreateFilePathDirectory(outfileVerionPath); File.Copy(sourcePath, outfileVerionPath, true); // copy to v{d}/res folder copyFileCrc = CrcCheck.GetLocalFileCrc(outfileVerionPath, out filelen); // } // if (resType == CopyResType.OneResFolder) // { // FileHelper.CheckCreateFilePathDirectory(outfilePath); // File.Copy(sourcePath, outfilePath, true);// copy to /res folder // copyFileCrc = CrcCheck.GetLocalFileCrc(outfilePath, out filelen); // } //check file crc if (copyFileCrc != crc) { string e = string.Format("crc(source{0}!=copy{1}),path={2}", crc, copyFileCrc, outfilePath); Debug.LogError(e); erro.AppendLine(e); } EditorUtility.DisplayProgressBar("copy file to split folder " + updateOutPath, " copy file =>" + i.ToString() + "/" + allLen.ToString(), i / allLen); i++; } Debug.Log(" copy file complete!"); EditorUtility.ClearProgressBar(); string errContent = erro.ToString(); if (!string.IsNullOrEmpty(errContent)) { string tmpPath = EditorUtils.GetAssetTmpPath(); EditorUtils.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "error.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, true)) { sr.WriteLine(" Error : " + System.DateTime.Now.ToString()); sr.Write(errContent); } } }
/// <summary> /// Creates the streaming crc list. /// </summary> /// <param name="sb">Sb.</param> public static uint CreateStreamingCrcList(FileManifest sb, string fileListName, bool firstExists = false, bool copyToResFolder = false) { sb.appNumVersion = CodeVersion.APP_NUMBER; sb.newAppNumVersion = CodeVersion.APP_NUMBER; sb.version = CodeVersion.APP_VERSION; var crc32filename = CUtils.GetAssetName(fileListName); string tmpPath = EditorUtils.GetAssetTmpPath();// Path.Combine(Application.dataPath, BuildScript.TmpPath); EditorUtils.CheckDirectory(tmpPath); string assetPath = "Assets/" + EditorUtils.TmpPath + crc32filename + ".asset"; EditorUtility.DisplayProgressBar("Generate streaming crc file list", "write file to " + assetPath, 0.99f); AssetDatabase.CreateAsset(sb, assetPath); string crc32outfilename = CUtils.GetRightFileName(fileListName); // Debug.Log("write to path=" + outPath); //读取crc string abPath = string.Empty; string resOutPath = null; uint fileSize = 0; uint fileCrc = 0; if (copyToResFolder) { resOutPath = tmpPath;//Path.Combine(tmpPath, ResFolderName); //Path.Combine(SplitPackage.UpdateOutPath, ResFolderName); abPath = Path.Combine(resOutPath, crc32outfilename); BuildScript.BuildABs(new string[] { assetPath }, resOutPath, crc32outfilename, DefaultBuildAssetBundleOptions); fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); //copy crc list FileInfo finfo = new FileInfo(abPath); // var resType = HugulaSetting.instance.backupResType; // if (resType == CopyResType.VerResFolder) // { string verPath = Path.Combine(UpdateOutVersionPath, ResFolderName); //特定版本资源目录用于资源备份 string newName = Path.Combine(verPath, EditorUtils.InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); FileHelper.CheckCreateFilePathDirectory(newName); if (File.Exists(newName)) { File.Delete(newName); } finfo.CopyTo(newName); // } // if (resType == CopyResType.OneResFolder) // { // string updateOutPath = Path.Combine(UpdateOutPath, ResFolderName);//总的资源目录 // string newName = Path.Combine(updateOutPath, EditorUtils.InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); // FileHelper.CheckCreateFilePathDirectory(newName); // if (File.Exists(newName)) File.Delete(newName); // finfo.CopyTo(newName); // } } else { abPath = Path.Combine(CUtils.realStreamingAssetsPath, crc32outfilename); BuildScript.BuildABs(new string[] { assetPath }, null, crc32outfilename, DefaultBuildAssetBundleOptions); fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); } // CrcCheck.Clear(); //copy first crc list if (!firstExists && File.Exists(abPath)) //如果没有首包 copy first package { string crc32FirstOutName = CUtils.InsertAssetBundleName(crc32outfilename, "_v" + CodeVersion.CODE_VERSION.ToString()); string destFirst = Path.Combine(UpdateOutPath, crc32FirstOutName); Debug.LogFormat("abpath={0},destFirst={1}:", abPath, destFirst); File.Copy(abPath, destFirst, true); } EditorUtility.ClearProgressBar(); // File.Delete(assetPath); Debug.Log("Crc file list assetbunle build complate! " + fileCrc.ToString() + abPath); return(fileCrc); }
public static void doExportLua(string[] childrens) { EditorUtils.CheckstreamingAssetsPath(); string info = "luac"; string title = "build lua"; EditorUtility.DisplayProgressBar(title, info, 0); var checkChildrens = AssetDatabase.GetAllAssetPaths().Where(p => (p.StartsWith("Assets/Lua") || p.StartsWith("Assets/Config")) && (p.EndsWith(".lua")) ).ToArray(); string path = "Assets/Lua/"; //lua path string path1 = "Assets/Config/"; //config path string root = CurrentRootFolder; //Application.dataPath.Replace("Assets", ""); string crypName = "", crypEditorName = "", fileName = "", outfilePath = "", arg = ""; System.Text.StringBuilder sb = new System.Text.StringBuilder(); //refresh directory if (checkChildrens.Length == childrens.Length) { EditorUtils.DirectoryDelete(OutLuaPath); } EditorUtils.CheckDirectory(OutLuaPath); float allLen = childrens.Length; float i = 0; Debug.Log("luajit32Path:" + luajit32Path); Debug.Log("luajit64Path:" + luajit64Path); Debug.Log("luacPath:" + luacPath); string OutLuaBytesPath = EditorUtils.GetLuaBytesResourcesPath(); string luabytesParentPath = OutLuaBytesPath.Substring(0, OutLuaBytesPath.LastIndexOf("/")); string streamingAssetsPath = Path.Combine(CurrentRootFolder, OutLuaBytesPath); //Path.Combine(CurrentRootFolder, LuaTmpPath); EditorUtils.DirectoryDelete(luabytesParentPath); EditorUtils.CheckDirectory(luabytesParentPath); EditorUtils.CheckDirectory(streamingAssetsPath); Debug.Log(streamingAssetsPath); List <System.Diagnostics.Process> listPc = new List <System.Diagnostics.Process>(); List <string> luabytesAssets32 = new List <string>(); List <string> luabytesAssets64 = new List <string>(); foreach (string file in childrens) { string filePath = Path.Combine(root, file); fileName = CUtils.GetAssetName(filePath); crypName = file.Replace(path, "").Replace(path1, "").Replace(".lua", ".bytes").Replace("\\", "+").Replace("/", "+"); crypEditorName = file.Replace(path, "").Replace(path1, "").Replace(".lua", "." + Common.ASSETBUNDLE_SUFFIX).Replace("\\", "+").Replace("/", "+"); if (!string.IsNullOrEmpty(luajit32Path))// luajit32 { string override_name = CUtils.GetRightFileName(crypName); string override_lua = streamingAssetsPath + "/" + override_name; arg = "-b " + filePath + " " + override_lua; //for jit // Debug.Log(arg); listPc.Add(CreateProcess(arg, luajit32Path)); luabytesAssets32.Add(Path.Combine(OutLuaBytesPath, override_name)); sb.AppendLine("[\"" + crypName + "\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } if (!string.IsNullOrEmpty(luajit64Path)) //luajit64 { string crypName_64 = CUtils.InsertAssetBundleName(crypName, "_64"); string override_name = CUtils.GetRightFileName(crypName_64); string override_lua = streamingAssetsPath + "/" + override_name; arg = "-b " + filePath + " " + override_lua; //for jit // Debug.Log(arg); listPc.Add(CreateProcess(arg, luajit64Path)); luabytesAssets64.Add(Path.Combine(OutLuaBytesPath, override_name)); sb.AppendLine("[\"" + crypName_64 + "\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } if (!string.IsNullOrEmpty(luacPath)) //for editor { string override_name = CUtils.GetRightFileName(crypEditorName); //CUtils.GetRightFileName(CUtils.InsertAssetBundleName(crypName,"_64")); string override_lua = OutLuaPath + "/" + override_name; #if UNITY_EDITOR_OSX && !UNITY_STANDALONE_WIN arg = "-o " + override_lua + " " + filePath; //for lua #else arg = "-b " + filePath + " " + override_lua; //for jit #endif // Debug.Log(arg); listPc.Add(CreateProcess(arg, luacPath)); sb.AppendLine("[\"" + crypEditorName + "(editor)\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } i++; // EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen); } //compile lua int total = listPc.Count; int workThreadCount = System.Environment.ProcessorCount * 2 + 2; int batchCount = (int)System.Math.Ceiling(total / (float)workThreadCount); for (int batchIndex = 0; batchIndex < batchCount; ++batchIndex) { int processIndex; int offset = batchIndex * workThreadCount; for (processIndex = 0; processIndex < workThreadCount; ++processIndex) { int fileIndex = offset + processIndex; if (fileIndex >= total) { break; } var ps = listPc[fileIndex]; ps.Start(); } bool fail = false; fileName = null; string arguments = null; for (int j = offset; j < offset + processIndex; ++j) { var ps = listPc[j]; ps.WaitForExit(); EditorUtility.DisplayProgressBar(title, info + "=>" + j.ToString() + "/" + total.ToString(), j / total); if (ps.ExitCode != 0 && !fail) { fail = true; fileName = ps.StartInfo.FileName; arguments = ps.StartInfo.Arguments; } ps.Dispose(); } if (fail) { throw new System.Exception(string.Format("Luajit Compile Fail.FileName={0},Arg={1}", fileName, arguments)); } } Debug.Log("lua:" + path + "files=" + childrens.Length + " completed"); System.Threading.Thread.Sleep(100); // AssetDatabase.Refresh(); //all luabytes in one asset // var luaBytesAsset = ScriptableObject.CreateInstance<LuaBytesAsset>(); // foreach (var file in luabytesAssets32) // { // var bytes = File.ReadAllBytes(file); // var fn = CUtils.GetAssetName(file); // luaBytesAsset.GenerateBytes(bytes, fn); // Debug.LogFormat("lua 32 bytes name ={0},len={1}", fn, bytes.Length); // } // string luaAssetPath = Path.Combine(luabytesParentPath, Common.LUA_BUNDLE_NAME_X86 + ".asset"); // AssetDatabase.DeleteAsset(luaAssetPath); // AssetDatabase.CreateAsset(luaBytesAsset, luaAssetPath); // Debug.LogFormat("lua32:{0}", luaAssetPath); // if (luabytesAssets64.Count > 0) // { // var luaBytesAsset64 = ScriptableObject.CreateInstance<LuaBytesAsset>(); // foreach (var file in luabytesAssets64) // { // var bytes = File.ReadAllBytes(file); // var fn = CUtils.GetAssetName(file); // luaBytesAsset.GenerateBytes(bytes, fn); // Debug.LogFormat("lua 64 bytes name ={0},len={1}", fn, bytes.Length); // } // luaAssetPath = Path.Combine(luabytesParentPath, Common.LUA_BUNDLE_NAME_X64 + ".asset"); // AssetDatabase.DeleteAsset(luaAssetPath); // AssetDatabase.CreateAsset(luaBytesAsset64, luaAssetPath); // Debug.LogFormat("lua64:{0}", luaAssetPath); // } //out md5 mapping file string tmpPath = EditorUtils.GetAssetTmpPath(); EditorUtils.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "lua_md5mapping.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, false)) { sr.Write(sb.ToString()); } EditorUtility.ClearProgressBar(); }