//更新目标 public void UpdateTarget() { //set target value if (!isBound) { Debug.LogErrorFormat("invalide source {0}", this.path); return; } ExpressionUtility.UpdateTargetValue(target, propertyName, m_Context, m_LastPart, format, convert); }
//更新目标 public void UpdateTarget() { //set target value if (!isBound) { Debug.LogErrorFormat("invalide source {0}", this.path); return; } #if LUA_PROFILER_DEBUG UnityEngine.Profiling.Profiler.BeginSample(GetProfilerName() + ".UpdateTarget"); #endif ExpressionUtility.UpdateTargetValue(target, propertyName, m_Context, m_LastPart, format, convert); #if LUA_PROFILER_DEBUG UnityEngine.Profiling.Profiler.EndSample(); #endif }