public float[][][] GetPointPathLoss(Transceiver trans, Dot[] points) { throw new NotImplementedException(); }
public float[][][] GetPointPathLoss(Transceiver cell, Dot[] points) { float[][][] numArray = new float[points.Length][][]; for (int i = 0; i < points.Length; i++) { numArray[i] = this.GetPointPathLoss(cell, points[i].X, points[i].Y); } return numArray; }