public void OnPostprocessBuild(BuildReport report) { // moving kinect dlls from assets space back to package space // after they where exported in the building process. KinectAddinHelper.MovePluginsToPackage(); KinectAddinHelper.Import(); }
public void OnPreprocessBuild(BuildReport report) { // moving kinect dlls from package space to assets space // because kinect helpers copy all required dlls from assets space to // the final plugin location. KinectAddinHelper.MovePluginsToAssets(); KinectAddinHelper.Import(); }
public void OnPreprocessBuild(BuildReport report) { // Moving Kinect DLL's from the package to the assets folder // because the Kinect helpers copy all required dlls to // the final plugin location. KinectAddinHelper.MovePluginsToAssets(); KinectAddinHelper.Import(); }
public void OnPostprocessBuild(BuildReport report) { // Moving Kinect DLL's from the assets back to package folder // after they where exported in the building process. KinectAddinHelper.MovePluginsToPackage(); KinectAddinHelper.Import(); // Fix plugin subfolder for new Unity versions. KinectAddinHelper.FixBuildPluginSubdirectory(report.summary.outputPath, report.summary.platform); }