public bool Save_to_DB() { if (this.Paid_And_Locked.ValueChanged && this.Paid_And_Locked.Value) { this.Paid_And_Locked_Date.Value = DateTime.Now; } bool dataSaved_flag = false; if (this.pk_ID > 0) { dataSaved_flag = this.Update_to_DB(); } else { dataSaved_flag = this.Insert_to_DB(); } if (dataSaved_flag) { FX_Input fxi = FX_Input_master.Get_FXinput_ID(this.FX_InputID.Value); if (fxi != null && fxi.RecheckLocked()) { TaskDetailMaster.SetTaskCompleteness(20, fxi.FX_InputID.ToString(), "A", true); } } return(dataSaved_flag); }
public static FX_Input Get_FXinput_ID(int FX_InputID) { FX_Input_master.Init_from_DB(); if (FX_Input_master.fi_dic.ContainsKey(FX_InputID)) { return(FX_Input_master.fi_dic[FX_InputID]); } else { return(null); } }
public static void RecheckLocked_and_clearTask20A(int FX_InputID) { FX_Input fxi = FX_Input_master.Get_FXinput_ID(FX_InputID); if (fxi == null) { return; } if (fxi.RecheckLocked()) { TaskDetailMaster.SetTaskCompleteness(20, fxi.FX_InputID.ToString(), "A", true); } }
public static void Init_from_DB() { if ((DateTime.Now - FX_Input_master.lastUpdateTime).TotalHours < Utility.RefreshInterval) { return; } FX_Input_master.Reset(); DB_select selt = new DB_select(FX_Input.Get_cmdTP()); DB_reader reader = new DB_reader(selt, Utility.Get_DRWIN_hDB()); while (reader.Read()) { FX_Input fxi = new FX_Input(); fxi.Init_from_reader(reader); FX_Input_master.fi_dic[fxi.FX_InputID] = fxi; } reader.Close(); FX_Input_master.lastUpdateTime = DateTime.Now; }
public static Dictionary <int, FX_Input> Get_checkLocked_FI_dic() { FX_Input_master.Init_from_DB(); Dictionary <int, FX_Input> checked_dic = new Dictionary <int, FX_Input>(); foreach (KeyValuePair <int, FX_Input> pair in FX_Input_master.fi_dic) { checked_dic[pair.Key] = pair.Value; } //we have less unlocked dividend payment than locked ones List <Dividend_Payment> unlock_payment_list = DividendPaymentMaster.GetAll_payment_list(0); foreach (Dividend_Payment dp in unlock_payment_list) { int fxID = dp.FX_InputID.Value; if (checked_dic.ContainsKey(fxID)) { checked_dic[fxID].SetLockFlag(false); } } return(checked_dic); }