public MeepFluxRegion(MeepVector3 center) { Center = center; Size = MeepVector3.Zero; Direction = Direction.Automatic; Weight = 1; }
public MeepFluxRegion(MeepVector3 center) { Center = center; Size = MeepVector3.Zero; Direction = Direction.Automatic; Weight = 1; }
public MeepBlock(MeepMaterialType material, MeepVector3 center, MeepVector3 size) : base(material, center) { Size = size; E1 = MeepVector3.AxisX; E2 = MeepVector3.AxisY; E3 = MeepVector3.AxisZ; }
public MeepBlock(MeepMaterialType material, MeepVector3 center, MeepVector3 size) :base(material,center) { Size = size; E1 = MeepVector3.AxisX; E2 = MeepVector3.AxisY; E3 = MeepVector3.AxisZ; }
public static MeepSource CreateContinuousSource(Component component, MeepVector3 center, double wavelength) { MeepSource res = new MeepSource( component, center, wavelength ); res.Type = SourceType.Continuous; res.EndTime = double.PositiveInfinity; res.Width = 0; res.Cutoff = 3; return res; }
private MeepSource(Component component, MeepVector3 center, double wavelength) { Component = component; Center = center; Size = MeepVector3.Zero; Amplitude = 1.0; Wavelength = wavelength; StartTime = 0; }
public static MeepSource CreateGaussianSource(Component component, MeepVector3 center, double wavelength, double width) { MeepSource res = new MeepSource( component, center, wavelength ); res.Type = SourceType.Gaussian; res.EndTime = double.NaN; res.Width = width; res.Cutoff = 5; return res; }
private MeepSource(Component component, MeepVector3 center, double wavelength) { Component = component; Center = center; Size = MeepVector3.Zero; Amplitude = 1.0; Wavelength = wavelength; StartTime = 0; }
public static MeepSource CreateGaussianSource(Component component, MeepVector3 center, double wavelength, double width) { MeepSource res = new MeepSource(component, center, wavelength); res.Type = SourceType.Gaussian; res.EndTime = double.NaN; res.Width = width; res.Cutoff = 5; return(res); }
public static MeepSource CreateContinuousSource(Component component, MeepVector3 center, double wavelength) { MeepSource res = new MeepSource(component, center, wavelength); res.Type = SourceType.Continuous; res.EndTime = double.PositiveInfinity; res.Width = 0; res.Cutoff = 3; return(res); }
public MeepGeometricObject(MeepMaterialType material, MeepVector3 center) { Material = material; Center = center; }
public MeepGeometricObject(MeepMaterialType material, MeepVector3 center) { Material = material; Center = center; }
public static MeepStepFunction InPoint(MeepVector3 pt, IList <MeepStepFunction> functions) { return(new MeepOutputControl("in-point", new object[] { pt }, functions)); }
public MeepLattice(MeepVector3 size) { Size = size; }
/// <summary></summary> public MeepBlock FromParallelogram(PointD origin, SizeD vector1, SizeD vector2) { MeepVector3 center = Convert( origin + 0.5 * vector1 + 0.5 * vector2, CenterZ ); MeepVector3 size = new MeepVector3( vector1.Magnitude, vector2.Magnitude, SizeZ ); return new MeepBlock( MeepMaterial, center, size ) { E1 = Convert( ( 1 / vector1.Magnitude ) * vector1, 0 ), E2 = Convert( ( 1 / vector2.Magnitude ) * vector2, 0 ), E3 = MeepVector3.AxisZ, }; }
public MeepVolume(MeepVector3 center, MeepVector3 size) { Center = center; Size = size; }
public MeepVolume(MeepVector3 center, MeepVector3 size) { Center = center; Size = size; }
public MeepLattice(MeepVector3 size) { Size = size; }