public ItemManager() { PowerTreads = new PowerTreads("item_power_treads"); TranquilBoots = new TranquilBoots("item_tranquil_boots"); UsableItems.Add(new Mekansm("item_mekansm")); UsableItems.Add(new ArcaneBoots("item_arcane_boots")); UsableItems.Add(new GuardianGreaves("item_guardian_greaves")); UsableItems.Add(SoulRing = new SoulRing("item_soul_ring")); UsableItems.Add(Bottle = new Bottle("item_bottle")); UsableItems.Add(StashBottle = new StashBottle("item_bottle")); UsableItems.Add(new MagicStick("item_magic_stick")); UsableItems.Add(new UrnOfShadows("item_urn_of_shadows")); Game.OnIngameUpdate += OnUpdate; }