/*--------------------------------------------------------------------------------------------*/ public virtual void Update() { vMainAlpha = UiSelectRenderer.GetArcAlpha(vArcState) * vAnimAlpha; if (!vSegState.NavItem.IsEnabled) { vMainAlpha *= 0.333f; } float easedVal = GetEasedValue(vNavSlider.Value, vNavSlider.SnappedValue); float easedHover = (vNavSlider.HoverValue == null ? easedVal : GetEasedValue((float)vNavSlider.HoverValue, (float)vNavSlider.HoverSnappedValue)); float hoverArcHalf = 0; Color colTrack = vSettings.SliderTrackColor; Color colFill = vSettings.SliderFillColor; Color colTick = vSettings.SliderTickColor; colTrack.a *= vMainAlpha; colFill.a *= vMainAlpha; colTick.a *= vMainAlpha; vTrackA.UpdateBackground(colTrack); vTrackB.UpdateBackground(colTrack); vFillA.UpdateBackground(colFill); vFillB.UpdateBackground(colFill); vTickMat.color = colTick; float slideDeg = vSlideDegree0 + vSlideDegrees * easedVal; vGrabHold.transform.localRotation = Quaternion.AngleAxis(slideDeg, Vector3.up); if (vNavSlider.HoverSnappedValue != null) { slideDeg = vSlideDegree0 + vSlideDegrees * easedHover; vHoverHold.transform.localRotation = Quaternion.AngleAxis(slideDeg, Vector3.up); float high = vSegState.HighlightProgress; float select = 1 - (float)Math.Pow(1 - vSegState.SelectionProgress, 1.5f); Color colBg = vSettings.BackgroundColor; Color colHigh = vSettings.HighlightColor; Color colSel = vSettings.SelectionColor; colBg.a *= high * vMainAlpha; colHigh.a *= high * vMainAlpha; colSel.a *= select * vMainAlpha; vHover.UpdateBackground(colBg); vHover.UpdateHighlight(colHigh, high); vHover.UpdateSelect(colSel, select); hoverArcHalf = vGrabArcHalf * high * 0.333f - UiSlice.AngleInset; } UpdateMeshes(easedVal, easedHover, hoverArcHalf); }
/*--------------------------------------------------------------------------------------------*/ public virtual void Update() { vMainAlpha = GetArcAlpha(vArcState) * vAnimAlpha; if (!vSegState.NavItem.IsEnabled) { vMainAlpha *= 0.333f; } float high = vSegState.HighlightProgress; float edge = (vSegState.IsNearestHighlight && !vSegState.IsSelectionPrevented && vSegState.NavItem.AllowSelection ? high : 0); float select = 1 - (float)Math.Pow(1 - vSegState.SelectionProgress, 1.5f); float selectAlpha = select; if (vSegState.NavItem.IsStickySelected) { selectAlpha = 1; } Color colBg = vSettings.BackgroundColor; Color colEdge = vSettings.EdgeColor; Color colHigh = vSettings.HighlightColor; Color colSel = vSettings.SelectionColor; colBg.a *= vMainAlpha; colEdge.a *= edge * vMainAlpha; colHigh.a *= high * vMainAlpha; colSel.a *= selectAlpha * vMainAlpha; vSlice.UpdateBackground(colBg); vSlice.UpdateEdge(colEdge); vSlice.UpdateHighlight(colHigh, high); vSlice.UpdateSelect(colSel, select); vLabel.Alpha = vMainAlpha; vLabel.FontName = vSettings.TextFont; vLabel.FontSize = vSettings.TextSize; vLabel.Color = vSettings.TextColor; vLabel.Label = vSegState.NavItem.Label; }