//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public BaseItemState(IBaseItem pItem, BaseInteractionSettings pSettings) { Item = pItem; vSettings = pSettings; vPoints = new BaseItemPointsState(); vCursorWorldPosMap = new Dictionary<CursorType, Vector3?>(); vHighlightDistanceMap = new Dictionary<CursorType, float>(); vHighlightProgressMap = new Dictionary<CursorType, float>(); vIsNearestHighlightMap = new Dictionary<CursorType, bool>(); vPreventSelectionViaDisplayMap = new Dictionary<string, bool>(); ResetAllCursorInteractions(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public BaseItemState(IBaseItem pItem, BaseInteractionSettings pSettings) { Item = pItem; vSettings = pSettings; vPoints = new BaseItemPointsState(); vCursorWorldPosMap = new ListMap<CursorType, Vector3?>( EnumIntKeyComparer.CursorType, false, true); vHighlightDistanceMap = new ListMap<CursorType, float>(EnumIntKeyComparer.CursorType); vHighlightProgressMap = new ListMap<CursorType, float>(EnumIntKeyComparer.CursorType); vIsNearestHighlightMap = new ListMap<CursorType, bool>(EnumIntKeyComparer.CursorType); vPreventSelectionViaDisplayMap = new ListMap<string, bool>(null); ResetAllCursorInteractions(); }