/// <summary> /// Set attribute-based modifiers such as tag, layer, and scripts on /// the part outputs. /// </summary> /// <param name="session"></param> public void SetAttributeModifiersOnPartOutputs(HEU_SessionBase session) { int numParts = _parts.Count; for (int i = 0; i < numParts; ++i) { HEU_GeneralUtility.AssignUnityTag(session, GeoID, _parts[i].PartID, _parts[i].OutputGameObject); HEU_GeneralUtility.AssignUnityLayer(session, GeoID, _parts[i].PartID, _parts[i].OutputGameObject); HEU_GeneralUtility.MakeStaticIfHasAttribute(session, GeoID, _parts[i].PartID, _parts[i].OutputGameObject); } }
private void ApplyAttributeModifiersOnGameObjectOutput(HEU_SessionBase session, HAPI_NodeId geoID, HAPI_PartId partId, ref GameObject go) { HEU_GeneralUtility.AssignUnityTag(session, geoID, partId, go); HEU_GeneralUtility.AssignUnityLayer(session, geoID, partId, go); HEU_GeneralUtility.MakeStaticIfHasAttribute(session, geoID, partId, go); }
/// <summary> /// Process the part at the given index, creating its data (geometry), /// and adding it to the list of parts. /// </summary> /// <param name="session"></param> /// <param name="partID"></param> /// <returns>A valid HEU_PartData if it has been successfully processed.</returns> private void ProcessPart(HEU_SessionBase session, int partID, ref HAPI_PartInfo partInfo, ref HEU_PartData partData) { HEU_HoudiniAsset parentAsset = ParentAsset; bool bResult = true; //Debug.LogFormat("Part: name={0}, id={1}, type={2}, instanced={3}, instance count={4}, instance part count={5}", HEU_SessionManager.GetString(partInfo.nameSH, session), partID, partInfo.type, partInfo.isInstanced, partInfo.instanceCount, partInfo.instancedPartCount); #if HEU_PROFILER_ON float processPartStartTime = Time.realtimeSinceStartup; #endif bool isPartEditable = IsIntermediateOrEditable(); if (IsGeoInputType()) { // Setup for input node to accept inputs if (_inputNode == null) { string partName = HEU_SessionManager.GetString(partInfo.nameSH, session); _inputNode = HEU_InputNode.CreateSetupInput(GeoID, 0, partName, HEU_InputNode.InputNodeType.NODE, ParentAsset); if (_inputNode != null) { ParentAsset.AddInputNode(_inputNode); } } if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_MESH && partInfo.vertexCount == 0) { // No geometry for input asset if (partData != null) { // Clean up existing part HEU_PartData.DestroyPart(partData); partData = null; } // No need to process further since we don't have geometry return; } } if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INVALID) { // Clean up invalid parts if (partData != null) { HEU_PartData.DestroyPart(partData); partData = null; } } else if (partInfo.type < HAPI_PartType.HAPI_PARTTYPE_MAX) { // Process the part based on type. Keep or ignore. // We treat parts of type curve as curves, along with geo nodes that are editable and type curves if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_CURVE) { if (partData == null) { partData = ScriptableObject.CreateInstance <HEU_PartData>(); } partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.CURVE, isPartEditable); SetupGameObjectAndTransform(partData, parentAsset); partData.ProcessCurvePart(session); } else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_VOLUME) { // We only process "height" volume parts. Other volume parts are ignored for now. #if TERRAIN_SUPPORTED HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo(); bResult = session.GetVolumeInfo(GeoID, partID, ref volumeInfo); if (!bResult) { Debug.LogErrorFormat("Unable to get volume info for geo node {0} and part {1} ", GeoID, partID); } else { if (Displayable && !IsIntermediateOrEditable()) { if (partData == null) { partData = ScriptableObject.CreateInstance <HEU_PartData>(); } partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.VOLUME, isPartEditable); SetupGameObjectAndTransform(partData, ParentAsset); } } #else Debug.LogWarningFormat("Terrain (heightfield volume) is not yet supported."); #endif } else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_MESH) { if (partData == null) { partData = ScriptableObject.CreateInstance <HEU_PartData>(); } partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.MESH, isPartEditable); SetupGameObjectAndTransform(partData, parentAsset); } else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INSTANCER) { if (partData == null) { partData = ScriptableObject.CreateInstance <HEU_PartData>(); } partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.INSTANCER, isPartEditable); SetupGameObjectAndTransform(partData, parentAsset); } else { Debug.LogWarningFormat("Unsupported part type {0}", partInfo.type); } if (partData != null) { // Success! _parts.Add(partData); // Set unique name for the part string partFullName = GeneratePartFullName(partData.PartName); partFullName = HEU_EditorUtility.GetUniqueNameForSibling(ParentAsset.RootGameObject.transform, partFullName); partData.SetGameObjectName(partFullName); // For intermediate or default-type editable nodes, setup the HEU_AttributeStore if (isPartEditable) { partData.SyncAttributesStore(session, _geoInfo.nodeId, ref partInfo); } else { // Remove attributes store if it has it partData.DestroyAttributesStore(); } HEU_GeneralUtility.AssignUnityTag(session, GeoID, partData.PartID, partData._gameObject); HEU_GeneralUtility.MakeStaticIfHasAttribute(session, GeoID, partData.PartID, partData._gameObject); } } #if HEU_PROFILER_ON Debug.LogFormat("PART PROCESS TIME:: NAME={0}, TIME={1}", HEU_SessionManager.GetString(partInfo.nameSH, session), (Time.realtimeSinceStartup - processPartStartTime)); #endif }