예제 #1
0
        // ================== 已装备属性 ==================

        public void ShowEquippedInfo(int[] eids)
        {
            if (eids == null)
            {
                return;
            }

            var attr = new HeroEquipmentTotleAttr();

            for (int i = 0; i < eids.Length; i++)
            {
                int eid = eids[i];

                if (eid != 0)
                {
                    DetailedEquipmentInfo info = LTPartnerEquipDataManager.Instance.GetEquipmentInfoByEID(eid);

                    if (info == null)
                    {
                        continue;
                    }

                    attr.AddSuitInfo(info);
                }
            }

            ShowEquippedSuitView(attr.SuitList);
            ShowEquippedAttr(attr);
        }
예제 #2
0
        private void ShowEquippedAttr(HeroEquipmentTotleAttr attr)
        {
            string plusStr = "+";

            //0攻击
            double temp = attr.ATK;

            _originAttrValues[0].text = EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[0]     = temp;

            //1暴击
            temp = (attr.CritP + attr.SuitAttr.CritP) * 100;
            _originAttrValues[1].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[1]     = temp;

            //2攻击加成
            temp = (attr.ATKrate + attr.SuitAttr.ATKrate) * 100;
            _originAttrValues[2].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[2]     = temp;

            //3暴击伤害
            temp = (attr.CritV + attr.SuitAttr.CritV) * 100;
            _originAttrValues[3].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[3]     = temp;

            //4生命
            temp = attr.MaxHP;
            _originAttrValues[4].text = EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[4]     = temp;

            //5效果命中
            temp = (attr.SpExtra + attr.SuitAttr.SpExtra) * 100;
            _originAttrValues[5].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[5]     = temp;

            //6生命加成
            temp = (attr.MaxHPrate + attr.SuitAttr.MaxHPrate) * 100;
            _originAttrValues[6].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[6]     = temp;

            //7效果抵抗
            temp = (attr.SpRes + attr.SuitAttr.SpRes) * 100;
            _originAttrValues[7].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[7]     = temp;

            //8防御
            temp = attr.DEF;
            _originAttrValues[8].text = EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[8]     = temp;

            //9速度
            temp = (attr.Speedrate + attr.SuitAttr.Speedrate) * 100;
            _originAttrValues[9].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[9]     = temp;

            //10防御加成
            temp = (attr.DEFrate + attr.SuitAttr.DEFrate) * 100;
            _originAttrValues[10].text = EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)temp));
            _equppedAttrValues[10]     = temp;
        }
예제 #3
0
        /// <summary>[伙伴最终绿字属性]</summary>
        public static LTAttributesData GetPartnerEquipmentAttributes(LTAttributesData baseAttr, HeroEquipmentTotleAttr attr, SuitAttrAdditions AllBuffSuitAttr = null)
        {
            //********伙伴最终绿字计算*********
            //伙伴最终绿字属性 = 装备加成固定数值 + 伙伴基础白字属性 * [装备加成% + 全军装备加成%(不显示在面板)]
            //*****************************
            LTAttributesData attrData = new LTAttributesData();

            attrData.m_MaxHP   = attr.MaxHP + baseAttr.m_MaxHP * (attr.MaxHPrate + attr.SuitAttr.MaxHPrate + (AllBuffSuitAttr != null ? AllBuffSuitAttr.MaxHPrate : 0f));
            attrData.m_ATK     = attr.ATK + baseAttr.m_ATK * (attr.ATKrate + attr.SuitAttr.ATKrate + (AllBuffSuitAttr != null ? AllBuffSuitAttr.ATKrate : 0f));
            attrData.m_DEF     = attr.DEF + baseAttr.m_DEF * (attr.DEFrate + attr.SuitAttr.DEFrate + (AllBuffSuitAttr != null ? AllBuffSuitAttr.DEFrate : 0f));
            attrData.m_Speed   = attr.Speed + baseAttr.m_Speed * (attr.Speedrate + attr.SuitAttr.Speedrate + (AllBuffSuitAttr != null ? AllBuffSuitAttr.Speedrate : 0f));
            attrData.m_CritP   = attr.CritP + attr.SuitAttr.CritP + (AllBuffSuitAttr != null ? AllBuffSuitAttr.CritP : 0f);
            attrData.m_CritV   = attr.CritV + attr.SuitAttr.CritV + (AllBuffSuitAttr != null ? AllBuffSuitAttr.CritV : 0f);
            attrData.m_SpExtra = attr.SpExtra + attr.SuitAttr.SpExtra + (AllBuffSuitAttr != null ? AllBuffSuitAttr.SpExtra : 0f);
            attrData.m_SpRes   = attr.SpRes + attr.SuitAttr.SpRes + (AllBuffSuitAttr != null ? AllBuffSuitAttr.SpRes : 0f);

            return(attrData);
        }
예제 #4
0
        public void Refresh()
        {
            _showCompareInfo          = !_isEditing && _equipmentPresetController.EquippedPresetItem != null && _equipmentPresetController.EquippedPresetItem != _equipmentPresetController.CurrentEquipmentPresetItem;
            CurrentEquipmentTotalAttr = new HeroEquipmentTotleAttr();

            if (_showCompareInfo)
            {
                ShowEquippedInfo(_equipmentPresetController.EquippedPresetItem.KVP.Value.eids);
            }

            //为了显示套装特效,这里需提前把数据归拢
            for (int i = 0; i < Eids.Length; i++)
            {
                int eid = Eids[i];

                if (eid != 0)
                {
                    DetailedEquipmentInfo info = LTPartnerEquipDataManager.Instance.GetEquipmentInfoByEID(eid);

                    if (info != null)
                    {
                        CurrentEquipmentTotalAttr.AddSuitInfo(info);
                    }
                }
            }

            for (int i = 0; i < Eids.Length; i++)
            {
                int eid = Eids[i];

                if (eid == 0)
                {
                    _equipInfoCells[i].Fill(null);
                }
                else
                {
                    DetailedEquipmentInfo info = LTPartnerEquipDataManager.Instance.GetEquipmentInfoByEID(eid);

                    if (info == null)
                    {
                        EB.Debug.LogError("LTPartnerEquipmentInfoController.Show info is null, Eid = {0}", eid);
                        continue;
                    }

                    _equipInfoCells[i].Fill(info);
                }
            }

            TypeSelect();

            if (mDMono.gameObject.activeSelf)
            {
                StartCoroutine(ChangeCurrentAttrColor(isChangeColor));
            }

            for (int i = 0; i < CurrentEquipmentTotalAttr.SuitList.Count; i++)
            {
                Data.SuitTypeInfo info = Data.EconemyTemplateManager.Instance.GetSuitTypeInfoByEcidSuitType(CurrentEquipmentTotalAttr.SuitList[i].SuitType);

                if (CurrentEquipmentTotalAttr.SuitList[i].SuitType == isSuitTypeShow)
                {
                    if (CurrentEquipmentTotalAttr.SuitList[i].count == 4 && isSuitTextShow && info.SuitAttr4 != 0 || CurrentEquipmentTotalAttr.SuitList[i].count == 2 && isSuitTextShow && info.SuitAttr2 != 0)
                    {
                        for (int j = 0; j < _rightSuitFxTweeners.Length; ++j)
                        {
                            _rightSuitFxTweeners[j].tweenFactor = 0;
                            _rightSuitFxTweeners[j].PlayForward();
                        }

                        StartCoroutine(PlayShowSuitItem());
                    }
                }
            }

            ShowCurrentSuitView(CurrentEquipmentTotalAttr.SuitList);
            isSuitTextShow = false;
            isChangeColor  = false;
            ShowCompareInfo(_showCompareInfo);
        }
예제 #5
0
        public void Show(LTPartnerData Data)
        {
            if (Data == null)
            {
                return;
            }
            m_Data = Data;
            HeroQualityIcon.spriteName = LTPartnerConfig.PARTNER_GRADE_SPRITE_NAME_DIC[(PartnerGrade)Data.HeroInfo.role_grade];
            HeroNameLabel.text         = Data.HeroInfo.name;
            PartnerInfoItem.Clean();
            PartnerInfoItem.Fill(Data);

            for (int i = 0; i < 6; i++)
            {
                int Eid = Data.GetEquipmentsInfo(i).Eid;
                if (Eid == 0)
                {
                    EquipmentCell[i].Fill(null);
                }
                else
                {
                    DetailedEquipmentInfo info = LTPartnerEquipDataManager.Instance.GetEquipmentInfoByEID(Eid);
                    if (info == null)
                    {
                        EB.Debug.LogError("LTPartnerEquipPartnerInfoController.Show info is null,Eid = {0}", Eid);
                        continue;
                    }
                    EquipmentCell[i].Fill(info);
                }
            }
            TypeSelect();

            LTAttributesData       attrData = AttributesUtil.GetBaseAttributes(Data);
            HeroEquipmentTotleAttr E_Attr   = Data.EquipmentTotleAttr;

            if (mDMono.gameObject.activeSelf)
            {
                StartCoroutine(ColorAttrShow(isChangeColor));
            }

            for (int k = 0; k < E_Attr.SuitList.Count; k++)
            {
                Hotfix_LT.Data.SuitTypeInfo info = Hotfix_LT.Data.EconemyTemplateManager.Instance.GetSuitTypeInfoByEcidSuitType(E_Attr.SuitList[k].SuitType);
                if (E_Attr.SuitList[k].SuitType == isSuitTypeShow)
                {
                    if (E_Attr.SuitList[k].count == 4 && isSuitTextShow && info.SuitAttr4 != 0 || E_Attr.SuitList[k].count == 2 && isSuitTextShow && info.SuitAttr2 != 0)
                    {
                        UITweener[] tweeners = SuitFxObj.GetComponents <UITweener>();
                        for (int j = 0; j < tweeners.Length; ++j)
                        {
                            tweeners[j].tweenFactor = 0;
                            tweeners[j].PlayForward();
                        }
                        StartCoroutine(PlayShowSuitItem());
                    }
                }
            }
            SuitViewShow(E_Attr.SuitList);
            isSuitTextShow = false;
            isChangeColor  = false;
        }
예제 #6
0
        public void ShowAttr()
        {
            LTAttributesData       attrData = AttributesUtil.GetBaseAttributes(m_Data);
            HeroEquipmentTotleAttr E_Attr   = m_Data.EquipmentTotleAttr;

            string plusStr = (E_Attr.ATK + E_Attr.ATKrate + E_Attr.SuitAttr.ATKrate) == 0 ? "" : "+";
            double Temp    = (attrData.m_ATK * (E_Attr.ATKrate + E_Attr.SuitAttr.ATKrate) + E_Attr.ATK);
            double Value   = Temp - OldE_AttrValue[0];

            AttrsLabel[0].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)Temp));//0攻击
            OldE_AttrValue[0] = Temp;

            plusStr = (E_Attr.DEF + E_Attr.DEFrate) == 0 ? "" : "+";
            Temp    = (attrData.m_DEF * (E_Attr.DEFrate + E_Attr.SuitAttr.DEFrate) + E_Attr.DEF);
            Value   = Temp - OldE_AttrValue[1];

            AttrsLabel[1].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)Temp));//1防御
            OldE_AttrValue[1] = Temp;

            plusStr = (E_Attr.MaxHP + E_Attr.MaxHPrate + E_Attr.SuitAttr.MaxHPrate) == 0 ? "" : "+";
            Temp    = (attrData.m_MaxHP * (E_Attr.MaxHPrate + E_Attr.SuitAttr.MaxHPrate) + E_Attr.MaxHP);
            Value   = Temp - OldE_AttrValue[2];

            AttrsLabel[2].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)Temp));//2生命
            OldE_AttrValue[2] = Temp;

            plusStr = (attrData.m_Speed * (E_Attr.Speedrate + E_Attr.SuitAttr.Speedrate)) == 0 ? "" : "+";
            Temp    = (attrData.m_Speed * (E_Attr.Speedrate + E_Attr.SuitAttr.Speedrate));
            Value   = Temp - OldE_AttrValue[3];

            AttrsLabel[3].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}", plusStr, Mathf.FloorToInt((float)Temp));//3速度
            OldE_AttrValue[3] = Temp;

            plusStr = (E_Attr.CritP + E_Attr.SuitAttr.CritP) == 0 ? "" : "+";
            Temp    = ((E_Attr.CritP + E_Attr.SuitAttr.CritP) * 100);
            Value   = Temp - OldE_AttrValue[4];

            AttrsLabel[4].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}%", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)Temp));//4暴击
            OldE_AttrValue[4] = Temp;


            plusStr = (E_Attr.CritV + E_Attr.SuitAttr.CritV) == 0 ? "" : "+";
            Temp    = ((E_Attr.CritV + E_Attr.SuitAttr.CritV) * 100);
            Value   = Temp - OldE_AttrValue[5];

            AttrsLabel[5].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}%", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)Temp));//5暴伤
            OldE_AttrValue[5] = Temp;


            plusStr = (E_Attr.SpExtra + E_Attr.SuitAttr.SpExtra) == 0 ? "" : "+";
            Temp    = ((E_Attr.SpExtra + E_Attr.SuitAttr.SpExtra) * 100);
            Value   = Temp - OldE_AttrValue[6];

            AttrsLabel[6].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}%", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)Temp));//6命中
            OldE_AttrValue[6] = Temp;


            plusStr = (E_Attr.SpRes + E_Attr.SuitAttr.SpRes) == 0 ? "" : "+";
            Temp    = ((E_Attr.SpRes + E_Attr.SuitAttr.SpRes) * 100);
            Value   = Temp - OldE_AttrValue[7];

            AttrsLabel[7].text = string.IsNullOrEmpty(plusStr) ?
                                 EB.StringUtil.Format("{0}%", Mathf.FloorToInt((float)Temp)) :
                                 EB.StringUtil.Format("{0}{1}%", plusStr, Mathf.FloorToInt((float)Temp));//7抵抗
            OldE_AttrValue[7] = Temp;
        }
예제 #7
0
        public void ShowColorAttr()
        {
            LTAttributesData       attrData = AttributesUtil.GetBaseAttributes(m_Data);
            HeroEquipmentTotleAttr E_Attr   = m_Data.EquipmentTotleAttr;

            string plusStr  = (E_Attr.ATK + E_Attr.ATKrate + E_Attr.SuitAttr.ATKrate) == 0 ? "[ffffff00]+[-]" : "+";
            double Temp     = (attrData.m_ATK * (E_Attr.ATKrate + E_Attr.SuitAttr.ATKrate) + E_Attr.ATK);
            double Value    = Temp - OldE_AttrValue[0];
            string colorStr = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";

            AttrsLabel[0].text = EB.StringUtil.Format("{0}{1}", colorStr, Mathf.FloorToInt((float)Temp));//0攻击
            if (Value != 0)
            {
                AttrsLabel[0].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[0].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[0] = Temp;


            plusStr            = (E_Attr.DEF + E_Attr.DEFrate) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = (attrData.m_DEF * (E_Attr.DEFrate + E_Attr.SuitAttr.DEFrate) + E_Attr.DEF);
            Value              = Temp - OldE_AttrValue[1];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[1].text = EB.StringUtil.Format("{0}{1}", colorStr, Mathf.FloorToInt((float)Temp));//1防御
            if (Value != 0)
            {
                AttrsLabel[1].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[1].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[1] = Temp;


            plusStr            = (E_Attr.MaxHP + E_Attr.MaxHPrate + E_Attr.SuitAttr.MaxHPrate) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = (attrData.m_MaxHP * (E_Attr.MaxHPrate + E_Attr.SuitAttr.MaxHPrate) + E_Attr.MaxHP);
            Value              = Temp - OldE_AttrValue[2];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[2].text = EB.StringUtil.Format("{0}{1}", colorStr, Mathf.FloorToInt((float)Temp));//2生命
            if (Value != 0)
            {
                AttrsLabel[2].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[2].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[2] = Temp;


            plusStr            = (attrData.m_Speed * (E_Attr.Speedrate + E_Attr.SuitAttr.Speedrate)) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = (attrData.m_Speed * (E_Attr.Speedrate + E_Attr.SuitAttr.Speedrate));
            Value              = Temp - OldE_AttrValue[3];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[3].text = EB.StringUtil.Format("{0}{1}", colorStr, Mathf.FloorToInt((float)Temp));//3速度
            if (Value != 0)
            {
                AttrsLabel[3].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[3].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[3] = Temp;


            plusStr            = (E_Attr.CritP + E_Attr.SuitAttr.CritP) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = ((E_Attr.CritP + E_Attr.SuitAttr.CritP) * 100);
            Value              = Temp - OldE_AttrValue[4];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[4].text = EB.StringUtil.Format("{0}{1}%", colorStr, Mathf.FloorToInt((float)Temp));//4暴击
            if (Value != 0)
            {
                AttrsLabel[4].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[4].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[4] = Temp;


            plusStr            = (E_Attr.CritV + E_Attr.SuitAttr.CritV) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = ((E_Attr.CritV + E_Attr.SuitAttr.CritV) * 100);
            Value              = Temp - OldE_AttrValue[5];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[5].text = EB.StringUtil.Format("{0}{1}%", colorStr, Mathf.FloorToInt((float)Temp));//5暴伤
            if (Value != 0)
            {
                AttrsLabel[5].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[5].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[5] = Temp;


            plusStr            = (E_Attr.SpExtra + E_Attr.SuitAttr.SpExtra) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = ((E_Attr.SpExtra + E_Attr.SuitAttr.SpExtra) * 100);
            Value              = Temp - OldE_AttrValue[6];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[6].text = EB.StringUtil.Format("{0}{1}%", colorStr, Mathf.FloorToInt((float)Temp));//6命中
            if (Value != 0)
            {
                AttrsLabel[6].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[6].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[6] = Temp;


            plusStr            = (E_Attr.SpRes + E_Attr.SuitAttr.SpRes) == 0 ? "[ffffff00]+[-]" : "+";
            Temp               = ((/*attrData.m_SpRes +*/ E_Attr.SpRes + E_Attr.SuitAttr.SpRes) * 100);
            Value              = Temp - OldE_AttrValue[7];
            colorStr           = Value == 0 ? plusStr : Value < 0 ? "[ff6699]+" : "[42fe79]+";
            AttrsLabel[7].text = EB.StringUtil.Format("{0}{1}%", colorStr, Mathf.FloorToInt((float)Temp));//7抵抗
            if (Value != 0)
            {
                AttrsLabel[7].GetComponent <TweenScale>().ResetToBeginning(); AttrsLabel[7].GetComponent <TweenScale>().PlayForward();
            }
            OldE_AttrValue[7] = Temp;
        }
예제 #8
0
        public void SetData(bool isEquipped, KeyValuePair <string, EquipmentPresetModel> kvp)
        {
            KVP = kvp;
            SetName(kvp.Key);
            SetEquipped(isEquipped);
            SetHighlight(isEquipped);

            var attr = new HeroEquipmentTotleAttr();

            for (int i = 0; i < kvp.Value.eids.Length; i++)
            {
                int eid = kvp.Value.eids[i];

                if (eid != 0)
                {
                    DetailedEquipmentInfo info = LTPartnerEquipDataManager.Instance.GetEquipmentInfoByEID(eid);

                    if (info == null)
                    {
                        continue;
                    }

                    attr.AddSuitInfo(info);
                }
            }

            SuitAttrsSuitTypeAndCount data = null;
            int twoPieceSuitCount          = 0;

            for (int i = 0; i < attr.SuitList.Count; i++)
            {
                if (data == null)
                {
                    data = attr.SuitList[i];
                }
                else if (attr.SuitList[i].count > data.count)
                {
                    data = attr.SuitList[i];
                }

                if (data.count >= 2)
                {
                    twoPieceSuitCount += 1;
                }
            }

            var suitTypeInfo = data != null?Data.EconemyTemplateManager.Instance.GetSuitTypeInfoByEcidSuitType(data.SuitType) : null;

            if (data != null && data.count >= 4 && suitTypeInfo != null && suitTypeInfo.SuitAttr4 != 0)
            {
                SetIcon(suitTypeInfo.SuitIcon);
            }
            else if (twoPieceSuitCount == 1 && data != null && data.count >= 2 && suitTypeInfo != null && suitTypeInfo.SuitAttr2 != 0)
            {
                SetIcon(suitTypeInfo.SuitIcon);
            }
            else
            {
                SetIcon("Equipment_Icon_Taozhuang");
            }
        }