public virtual void TransitionToLargeFlow(ReactionEffectEvent reaction_event) { // force switch FlowStartActionState fs = Combatant.GetActionState <FlowStartActionState>().SetHeight(FlowActionState.eHeightType.LARGE) as FlowStartActionState; SwitchState(fs); }
public override void TransitionToLargeFlow(ReactionEffectEvent reaction_event) { IsEnd = true; FlowStartActionState next = Combatant.GetActionState <FlowStartActionState>().SetHeight(FlowActionState.eHeightType.LARGE) as FlowStartActionState; SwitchState(next); }
public override void TransitionToLittleFlow(ReactionEffectEvent reaction_event) { IsEnd = true; FlowStartActionState fs = Combatant.GetActionState <FlowStartActionState>().SetHeight(FlowActionState.eHeightType.LITTLE) as FlowStartActionState; SwitchState(fs); }