public UI Create(UIType type) { try { UI ui = UiTypes[type].Create(this.GetParent <Scene>(), type, Root); uis.Add(type, ui); // 设置canvas string cavasName = ui.GameObject.GetComponent <CanvasConfig>().CanvasName; ui.GameObject.transform.SetParent(this.Root.Get <GameObject>(cavasName).transform, false); return(ui); } catch (Exception e) { throw new Exception($"{type} UI 错误: {e.ToStr()}"); } }
public UI Create(Scene scene, UIType type, GameObject gameObject) { try { GameObject bundleGameObject = ((GameObject)Resources.Load("UI")).Get <GameObject>("UILogin"); GameObject login = UnityEngine.Object.Instantiate(bundleGameObject); login.layer = LayerMask.NameToLayer(LayerNames.UI); UI ui = EntityFactory.Create <UI, Scene, UI, GameObject>(scene, null, login); ui.AddComponent <UILoginComponent>(); return(ui); } catch (Exception e) { Log.Error(e.ToStr()); return(null); } }
public UI Create(Scene scene, UIType type, GameObject gameObject) { try { GameObject bundleGameObject = scene.ModelScene.GetComponent <ResourcesComponent>().GetAsset <GameObject>("uilogin", "UILogin"); GameObject lobby = UnityEngine.Object.Instantiate(bundleGameObject); lobby.layer = LayerMask.NameToLayer(LayerNames.UI); UI ui = new UI(scene, type, null, lobby); ui.AddComponent <UILoginComponent>(); return(ui); } catch (Exception e) { Log.Error(e.ToStr()); return(null); } }
public UI Create(Scene scene, UIType type, GameObject parent) { try { GameObject prefab = Resources.Load <GameObject>("UI").Get <GameObject>("UILobby"); GameObject lobby = UnityEngine.Object.Instantiate(prefab); lobby.layer = LayerMask.NameToLayer("UI"); UI ui = new UI(scene, type, null, lobby); ui.AddComponent <UILobbyComponent>(); return(ui); } catch (Exception e) { Log.Error(e.ToStr()); return(null); } }
public UI Create(Scene scene, UIType type, GameObject gameObject) { try { ResourcesComponent resourcesComponent = Game.Scene.GetComponent <ResourcesComponent>(); resourcesComponent.LoadBundle($"{type}.unity3d"); GameObject bundleGameObject = resourcesComponent.GetAsset <GameObject>($"{type}.unity3d", $"{type}"); GameObject lobby = UnityEngine.Object.Instantiate(bundleGameObject); lobby.layer = LayerMask.NameToLayer(LayerNames.UI); UI ui = EntityFactory.Create <UI, Scene, UI, GameObject>(scene, null, lobby); ui.AddComponent <UILobbyComponent>(); return(ui); } catch (Exception e) { Log.Error(e.ToStr()); return(null); } }
public void Add(UIType type, UI ui) { this.uis.Add(type, ui); }
public void Remove(UIType type) { Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle($"{type}.unity3d"); }
public void Remove(UIType type) { }