internal void EndOfGameLeaveButtonClick() { VirtualMouse vm = new VirtualMouse(); vm.MoveTo(1800, 63000); Thread.Sleep(100); // This handles Exit if need to exit/skip when game ends. vm.LeftClick(); vm.MoveTo(6000, 62000); Thread.Sleep(100); // 60 to 51 is fine. vm.LeftClick(); }
internal void SelectRandomSelectHero() { VirtualMouse vm = new VirtualMouse(); vm.MoveTo(32000, 37000); Thread.Sleep(300); // 60 to 51 is fine. vm.LeftClick(); Thread.Sleep(300); vm.MoveTo(9000, 15000); Thread.Sleep(300); // 60 to 51 is fine. vm.LeftClick(); Thread.Sleep(300); //vm.MoveTo(6000, 5000); Thread.Sleep(300); // 60 to 51 is fine. }
public void DisconnectRejoiner() { VirtualMouse vm = new VirtualMouse(); vm.MoveTo(30000, 40000); Thread.Sleep(500); vm.LeftClick(); SendKeys.SendWait("l"); SendKeys.SendWait("l"); }
public void ReadyUp() { VirtualMouse vm = new VirtualMouse(); vm.MoveTo(28200, 60000); Thread.Sleep(500); vm.LeftClick(); SendKeys.SendWait("l"); SendKeys.SendWait("l"); }
public void Feed() { Random rand = new Random(); List <int> yCoords = new List <int>() { 52000, 54000, 56000, 58000, 60000 // List<int> yCoords = new List<int>() { 52000, 53000, 54000, 55000, 56000, 57000, 58000, 59000, 60000 } ; }; VirtualMouse vm = new VirtualMouse(); for (int i = 0; i < yCoords.Count; i++) { vm.MoveTo(58150, yCoords.ElementAt(rand.Next(0, 4))); // 60 to 51 is fine. int randomSleep; randomSleep = rand.Next(700, 1300); Thread.Sleep(randomSleep); SendKeys.SendWait("+a"); } for (int i = 0; i < yCoords.Count; i++) { vm.MoveTo(54300, yCoords.ElementAt(rand.Next(0, 4))); // 60 to 51 is fine. int randomSleep; randomSleep = rand.Next(700, 1300); Thread.Sleep(randomSleep); SendKeys.SendWait("+a"); } for (int i = 0; i < yCoords.Count; i++) { vm.MoveTo(62000, yCoords.ElementAt(rand.Next(0, 4))); // 60 to 51 is fine. int randomSleep; randomSleep = rand.Next(700, 1300); Thread.Sleep(randomSleep); SendKeys.SendWait("+a"); } Thread.Sleep(500); vm.LeftClick(); }