예제 #1
0
 private void InfMovement_IsCheckedChanged(object sender, EventArgs e)
 {
     if ((bool)InfMovement.IsChecked)
     {
         timer.Start();
         timer.Elapsed += Timer_Elapsed;
     }
     else if ((bool)!InfMovement.IsChecked)
     {
         timer.Stop();
         GameMemoryAdresses.SetPlayerAvailableMovement(0);
     }
 }
예제 #2
0
 private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
 {
     GameMemoryAdresses.SetPlayerAvailableMovement(float.MaxValue);
 }