void OnEnable(){ hm = (HorizonMaster)target; if (hm != null) { hm.InitLayerProps(); hm.CheckMaterials (); hm.UpdateHorizonMaster(); hm.UpdateMaterials (); hm.ShowWireFrame(hm.showWireF); SceneView.RepaintAll (); } string scriptLocation = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); installPath = scriptLocation.Replace ("/Sources/Scripts/Editor/HorizonMasterEditor.cs", ""); inspectorGUIPath = installPath + "/Sources/Scripts/Editor/InspectorGUI"; }