예제 #1
0
 private void Update()
 {
     if (PlayerResources.GetPlayerHealth() >= 0)
     {
         hearts.sprite = heartSprites[PlayerResources.GetPlayerHealth()]; //Currently in Update. There were issues with the function below, so for now, it's done here. //TODO: this.
     }
 }
예제 #2
0
 private void Update()
 {
     if (PlayerResources.GetPlayerHealth() < 1)
     {
         mainCamera.transform.position = new Vector3(0.0f, 300.0f, 0.0f); //Sets the position and rotation of the camera to be away from the map.
         mainCamera.transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
         gameCanvas.enabled            = false;                           //Changes canvas being used.
         gameOverCanvas.enabled        = true;
         string minutes = ((int)(timeSurvived / 60)).ToString();
         string seconds = ((int)(timeSurvived % 60)).ToString();
         scoreText.text = "You lasted " + minutes + " minutes, " + seconds + " seconds";
         gameOver       = true;
     }
     else
     {
         timeSurvived += Time.deltaTime;  //Game is not over, so update the timeSurvived timer.
     }
 }