public void PlaceObject(ref Player player, int XLocation, int YLocation) { if (XLocation <= Width && YLocation <= Height) { player.setLocation(XLocation, YLocation); } else { player.Die(); } }
public GameState() { PlayerOne = new Player(); WorldMap = new Map(); EnemyOne = new Enemy(); EnemyTwo = new Enemy(); worldWidth = 10000; worldHeight = 10000; WorldMap.SetSize(worldWidth, worldHeight); PlayerOne.setLocation(worldWidth / 2, worldHeight / 2); EnemyOne.setLocation(worldWidth / 4, worldHeight / 4); EnemyTwo.setLocation(3*worldWidth / 4, 3*worldHeight / 4); }