protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ItemCode = decoder.Decode4(); Name = decoder.DecodeString(); Descriptions = decoder.DecodeString(); Icon = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { VfxID = decoder.Decode4(); Resource = decoder.DecodeString(); Pivot = decoder.DecodeString(); OffsetX = decoder.Decode4AsSingle(); OffsetY = decoder.Decode4AsSingle(); OffsetZ = decoder.Decode4AsSingle(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_userSN = decoder.Decode4(); m_sessionId = decoder.Decode8(); m_typeCode = (UserType)decoder.Decode1(); m_userID = decoder.DecodeString(); m_nickname = decoder.DecodeString(); //m_isSync = decoder.Decode1() > 0 ? true : false; } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_valInfos = new Dictionary<byte, ServerInfo>(); m_version = decoder.Decode1(); byte size = decoder.Decode1(); for (byte i = 0; i < size; ++i) { ServerInfo si = new ServerInfo(); si.m_id = decoder.Decode1(); si.m_ip = decoder.DecodeString(); si.m_port = decoder.Decode2(); m_valInfos.Add(si.m_id, si); } if (decoder.Decode1() > 0) { } if (decoder.Decode1() > 0) { } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_heroLevelSkillValues.Clear(); try { SkillCode = decoder.Decode4(); SkillName = decoder.DecodeString(); IsActive = decoder.Decode1() > 0; ManaConsume = decoder.Decode4(); CastTime = decoder.Decode4(); CoolTime = decoder.Decode4(); GlobalCoolTime = decoder.Decode4(); Priority = decoder.Decode1(); Motion = decoder.DecodeString(); Icon = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { SkillValue s = new SkillValue(); byte heroLevel = decoder.Decode1(); s.Descriptions = decoder.DecodeString(); s.ActionPattern = decoder.DecodeString(); s.EffectValue = decoder.Decode4AsSingle(); m_heroLevelSkillValues.Add(heroLevel, s); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_blockCmds.Clear(); try { BlockID = decoder.Decode1(); IsApplyLifeRate = decoder.Decode1() > 0; ChanceSpawnTutorial = decoder.Decode4AsSingle(); ChanceSpawnAdventure = decoder.Decode4AsSingle(); ChanceSpawnRaid = decoder.Decode4AsSingle(); ChanceSpawnArena = decoder.Decode4AsSingle(); Resource = decoder.DecodeString(); ChargeStartVfxID = decoder.Decode4(); ChargeStartSfxID = decoder.Decode4(); TransformVfxID = decoder.Decode4(); DestroyVfxID = decoder.Decode4(); Destroy1SfxID = decoder.Decode4(); Destroy2SfxID = decoder.Decode4(); Destroy3SfxID = decoder.Decode4(); ChargedDestroyVfxID = decoder.Decode4(); ChargedDestroySfxID = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { BlockCommand b = new BlockCommand(); byte blockCnt = decoder.Decode1(); b.Priority = decoder.Decode1(); b.ActionPattern = decoder.DecodeString(); b.ExtraEffectValue = decoder.Decode4AsSingle(); b.CriticalStatusEffectCode = decoder.Decode4(); b.Motion = decoder.DecodeString(); m_blockCmds.Add(blockCnt, b); } } catch (Exception) { m_blockCmds.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_reelID = decoder.Decode1(); m_betAmplify = decoder.Decode4AsSingle(); m_chanceSpin = decoder.Decode4AsSingle(); m_resource = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { BufferActionID = decoder.Decode1(); IsBuffer = decoder.Decode1() > 0; ActionPattern = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_stats.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { EquipmentType = (EquipmentType)decoder.Decode1(); EquipmentRarityId = (EquipmentRarityId)decoder.Decode1(); HeroItemCode = decoder.Decode4(); BattlePower = decoder.Decode4(); PriceSelling = decoder.Decode4(); ItemChanceAmplifier = decoder.Decode4AsSingle(); AtlasResource = decoder.DecodeString(); TextureName = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint statCode = decoder.Decode4(); float statValue = decoder.Decode4AsSingle(); m_stats.Add(statCode, statValue); } } } catch (Exception) { m_stats.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_stageObjectTypeChances.Clear(); m_stageObjectChances.Clear(); try { StageCode = decoder.Decode4(); StageGroupID = decoder.Decode1(); StageName = decoder.DecodeString(); GameMode = (GameModeType)decoder.Decode1(); DifficultyType = decoder.Decode1(); Tier = decoder.Decode1(); LimitExp = decoder.Decode4(); LimitGold = decoder.Decode4(); Star1Point = decoder.Decode4(); Star2Point = decoder.Decode4(); Star3Point = decoder.Decode4(); ClearPoint = decoder.Decode4(); TimePoint = decoder.Decode4(); MinClearTime = decoder.Decode4(); TotalDist = decoder.Decode4(); ChanceShortDist = decoder.Decode4AsSingle(); ChanceMediumDist = decoder.Decode4AsSingle(); ChanceLongDist = decoder.Decode4AsSingle(); MinShortDist = decoder.Decode4(); MaxShortDist = decoder.Decode4(); MinMediumDist = decoder.Decode4(); MaxMediumDist = decoder.Decode4(); MinLongDist = decoder.Decode4(); MaxLongDist = decoder.Decode4(); LastFoCode = decoder.Decode4(); Resource = decoder.DecodeString(); Bgm = decoder.DecodeString(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { StageObjectType soType = (StageObjectType)decoder.Decode1(); float chance = decoder.Decode4AsSingle(); m_stageObjectTypeChances.Add(soType, chance); } cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint foCode = decoder.Decode4(); float chance = decoder.Decode4AsSingle(); m_stageObjectChances.Add(foCode, chance); } } catch (Exception) { m_stageObjectTypeChances.Clear(); m_stageObjectChances.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ret = base.OnDeSerialize(decoder, stream); if (ret) { Msg1 = decoder.DecodeString(); Msg2 = decoder.DecodeString(); } } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_skillValues.Clear(); m_stats.Clear(); try { ret = base.OnDeSerialize(decoder, stream); if (ret) { Type = (MonsterType)decoder.Decode1(); Grade = (MonsterGradeType)decoder.Decode1(); BaseLevel = decoder.Decode1(); IsHostile = decoder.Decode1() > 0; IsRange = decoder.Decode1() > 0; AttactRange = decoder.Decode4AsSingle(); ProjectileFoCode = decoder.Decode4(); byte cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { MonsterSkillValue v = new MonsterSkillValue(); uint skillCode = decoder.Decode4(); v.ActionPattern = decoder.DecodeString(); v.EffectValue = decoder.Decode4AsSingle(); m_skillValues.Add(skillCode, v); } cnt = decoder.Decode1(); for (byte i = 0; i < cnt; ++i) { uint statCode = decoder.Decode4(); float value = decoder.Decode4AsSingle(); m_stats.Add(statCode, value); } } } catch (Exception) { m_skillValues.Clear(); m_stats.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { SfxID = decoder.Decode4(); Resource = decoder.DecodeString(); IsLoop = decoder.Decode1() > 0; } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { FieldObjectCode = decoder.Decode4(); Name = decoder.DecodeString(); Resource = decoder.DecodeString(); DrawScale = decoder.Decode4AsSingle(); CollisionWidth = decoder.Decode4AsSingle(); CollisionHeight = decoder.Decode4AsSingle(); SpawnVfxID = decoder.Decode4(); SpawnSfxID = decoder.Decode4(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { MissionCode = decoder.Decode1(); MissionTypeCode = decoder.Decode1(); Descriptions = decoder.DecodeString(); Condition = (int)decoder.Decode4(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; m_itemGoods.Clear(); m_goodsLimitMission.Clear(); try { GoodsCode = decoder.Decode4(); GoodsTypeCode = decoder.Decode1(); GoodsName = decoder.DecodeString(); Descriptions = decoder.DecodeString(); CurrencyType = (CurrencyType)decoder.Decode1(); Price = decoder.Decode4AsSingle(); ContentsID1 = decoder.DecodeString(); ContentsID2 = decoder.DecodeString(); ContentsID3 = decoder.DecodeString(); ContentsID4 = decoder.DecodeString(); ContentsID5 = decoder.DecodeString(); SortNum = decoder.Decode2(); ushort size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { ItemGoods itemGoods = new ItemGoods(); if (!itemGoods.DeSerialize(stream)) throw new Exception(); m_itemGoods.Add(itemGoods.ItemCode, itemGoods); } size = decoder.Decode2(); for (ushort i = 0; i < size; ++i) { GoodsLimitMission mission = new GoodsLimitMission(); if (mission.DeSerialize(stream)) throw new Exception(); m_goodsLimitMission.Add(mission.MissionCode, mission); } } catch (Exception) { m_itemGoods.Clear(); m_goodsLimitMission.Clear(); ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { StatusEffectCode = decoder.Decode4(); IsBuff = decoder.Decode1() > 0; ExpireType = decoder.Decode1(); ExpireTime = decoder.Decode4AsSingle(); IsScript = decoder.Decode1() > 0; StatMod = decoder.DecodeString(); EffectValue = decoder.Decode4AsSingle(); SpawnVfxID = decoder.Decode4(); SpawnSfxID = decoder.Decode4(); Icon = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { ConsumableID = decoder.Decode4(); ConsumableType = (ConsumableType)decoder.Decode1(); ConsumableName = decoder.DecodeString(); Tier = decoder.Decode1(); IsDropTutorial = decoder.Decode1() > 0; IsDropAdventure = decoder.Decode1() > 0; IsDropRaid = decoder.Decode1() > 0; IsDropArena = decoder.Decode1() > 0; IsPuzzleActive = decoder.Decode1() > 0; CastTime = decoder.Decode4(); GlobalCoolTime = decoder.Decode4(); Priority = decoder.Decode1(); ActionPattern = decoder.DecodeString(); EffectValue = decoder.Decode4AsSingle(); ProjectileFoCode = decoder.Decode4(); UseSfxID = decoder.Decode4(); Icon = decoder.DecodeString(); } catch (Exception) { ret = false; } return ret; }
protected override bool OnDeSerialize(SimpleStream.SerializableDecoder decoder, SimpleStream stream) { bool ret = true; try { m_serverIp = decoder.DecodeString(); m_serverPort = (int)decoder.Decode4(); m_lastConnectedServerIp = decoder.DecodeString(); m_lastConnectedServerPort = (int)decoder.Decode4(); ValConfig config = new ValConfig(); if (config.DeSerialize(stream)) m_config = config; else m_config = null; StageManager stageManager = new StageManager(); if (stageManager.DeSerialize(stream)) { stageManager.SetServer(this); m_stageManager = stageManager; } ItemManager itemManager = new ItemManager(); if (itemManager.DeSerialize(stream)) { itemManager.SetServer(this); m_itemManager = itemManager; } } catch (Exception) { ret = false; } return ret; }