public override void OnInspectorGUI() { DrawDefaultInspector(); if (Application.isPlaying) { SharingStage networkManager = (SharingStage)target; SyncRoot root = networkManager.Root; if (root != null) { EditorGUILayout.Separator(); EditorGUILayout.BeginVertical(); { EditorGUILayout.LabelField("Object Hierarchy"); DrawDataModelGUI(root, string.Empty); } EditorGUILayout.EndVertical(); } // Force this inspector to repaint every frame so that it reflects changes to the undo stack // immediately rather than showing stale data until the user clicks on the inspector window Repaint(); } }
protected void OnDestroy() { Instance = null; if (this.discoveryClient != null) { discoveryClient.RemoveListener(discoveryClientAdapter); discoveryClient.Dispose(); discoveryClient = null; if (discoveryClientAdapter != null) { discoveryClientAdapter.Dispose(); discoveryClientAdapter = null; } } if (this.sharingMgr != null) { // Force a disconnection so that we can stop and start Unity without connections hanging around this.sharingMgr.GetPairedConnection().Disconnect(); this.sharingMgr.GetServerConnection().Disconnect(); // Release the XTools manager so that it cleans up the C++ copy this.sharingMgr.Dispose(); this.sharingMgr = null; } // Forces a garbage collection to try to clean up any additional reference to SWIG-wrapped objects System.GC.Collect(); }
void InitializeMessageHandlers() { SharingStage sharingStage = SharingStage.Instance; if (sharingStage == null) { Debug.Log("Cannot Initialize CustomMessages. No SharingStage instance found."); return; } serverConnection = sharingStage.Manager.GetServerConnection(); if (serverConnection == null) { Debug.Log("Cannot initialize CustomMessages. Cannot get a server connection."); return; } connectionAdapter = new NetworkConnectionAdapter(); connectionAdapter.MessageReceivedCallback += OnMessageReceived; // Cache the local user ID this.localUserID = SharingStage.Instance.Manager.GetLocalUser().GetID(); ///////////////////////////////////////////////////////////////////////////////////////// // for (byte index = (byte)TestMessageID.BodyData; index < (byte)TestMessageID.Max; index++) for (byte index = (byte)TestMessageID.StartID; index < (byte)TestMessageID.Max; index++) { if (MessageHandlers.ContainsKey((TestMessageID)index) == false) { MessageHandlers.Add((TestMessageID)index, null); } serverConnection.AddListener(index, connectionAdapter); } }
public void startSharing() { Instance = this; this.logWriter = new ConsoleLogWriter(); ClientConfig config = new ClientConfig(this.ClientRole); config.SetIsAudioEndpoint(this.IsAudioEndpoint); config.SetLogWriter(this.logWriter); config.SetServerAddress(this.ServerAddress); config.SetServerPort(this.ServerPort); this.xtoolsMgr = XToolsManager.Create(config); }
private void Awake() { Instance = this; this.logWriter = new ConsoleLogWriter(); ClientConfig config = new ClientConfig(this.ClientRole); config.SetIsAudioEndpoint(this.IsAudioEndpoint); config.SetLogWriter(this.logWriter); config.SetServerAddress(this.ServerAddress); config.SetServerPort(this.ServerPort); this.sharingMgr = SharingManager.Create(config); }
private void Awake() { Instance = this; this.logWriter = new ConsoleLogWriter(); if (AutoDiscoverServer) { AutoDiscoverInit(); } else { Connect(); } }
protected void OnDestroy() { Instance = null; // Force a disconnection so that we can stop and start Unity without connections hanging around this.sharingMgr.GetPairedConnection().Disconnect(); this.sharingMgr.GetServerConnection().Disconnect(); // Release the XTools manager so that it cleans up the C++ copy this.sharingMgr.Dispose(); this.sharingMgr = null; // Forces a garbage collection to try to clean up any additional reference to SWIG-wrapped objects System.GC.Collect(); }
private void Awake() { Instance = this; this.logWriter = new ConsoleLogWriter(); ClientConfig config = new ClientConfig(this.ClientRole); config.SetIsAudioEndpoint(this.IsAudioEndpoint); config.SetLogWriter(this.logWriter); config.SetServerAddress(this.ServerAddress); config.SetServerPort(this.ServerPort); config.SetProfilerEnabled(false); this.sharingMgr = SharingManager.Create(config); }
protected void OnDestroy() { Instance = null; // Force a disconnection so that we can stop and start Unity without connections hanging around this.xtoolsMgr.GetPairedConnection().Disconnect(); this.xtoolsMgr.GetServerConnection().Disconnect(); // Release the XTools manager so that it cleans up the C++ copy this.xtoolsMgr.Dispose(); this.xtoolsMgr = null; // Forces a garbage collection to try to clean up any additional reference to SWIG-wrapped objects System.GC.Collect(); }
private void Start() { // We will register for session joined and left to indicate when the sharing service // is ready for us to make room related requests. sharingStage = SharingStage.Instance; sharingStage.SessionsTracker.CurrentUserJoined += CurrentUserJoinedSession; sharingStage.SessionsTracker.CurrentUserLeft += CurrentUserLeftSession; // Setup the room manager callbacks. roomManager = sharingStage.Manager.GetRoomManager(); roomManagerCallbacks = new RoomManagerAdapter(); roomManagerCallbacks.AnchorsDownloadedEvent += RoomManagerCallbacks_AnchorsDownloaded; roomManagerCallbacks.AnchorUploadedEvent += RoomManagerCallbacks_AnchorUploaded; roomManager.AddListener(roomManagerCallbacks); }
private void Awake() { try { Instance = this; this.logWriter = new ConsoleLogWriter(); if (AutoDiscoverServer) { AutoDiscoverInit(); } else { Connect(); } } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e); } }