private void Connect()
        {
            ClientConfig config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);

            // Only set the server info is we are connecting on awake
            if (connectOnAwake)
            {
                config.SetServerAddress(ServerAddress);
                config.SetServerPort(ServerPort);
            }

            Manager = SharingManager.Create(config);

            //set up callbacks so that we know when we've connected successfully
            networkConnection        = Manager.GetServerConnection();
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback += NetworkConnectionAdapter_ConnectedCallback;
            networkConnection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);

            SyncStateListener = new SyncStateListener();
            Manager.RegisterSyncListener(SyncStateListener);

            Root = new SyncRoot(Manager.GetRootSyncObject());

            SessionsTracker     = new ServerSessionsTracker(Manager.GetSessionManager());
            SessionUsersTracker = new SessionUsersTracker(SessionsTracker);

            using (XString userName = new XString(DefaultUserName))
            {
                Manager.SetUserName(userName);
            }
        }
예제 #2
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        protected override void OnDestroy()
        {
            base.OnDestroy();

            if (discoveryClient != null)
            {
                discoveryClient.RemoveListener(discoveryClientAdapter);
                discoveryClient.Dispose();
                discoveryClient = null;

                if (discoveryClientAdapter != null)
                {
                    discoveryClientAdapter.Dispose();
                    discoveryClientAdapter = null;
                }
            }

            if (Manager != null)
            {
                // Force a disconnection so that we can stop and start Unity without connections hanging around
                Manager.GetPairedConnection().Disconnect();
                Manager.GetServerConnection().Disconnect();
            }

            // Release the Sharing resources
            if (SessionUsersTracker != null)
            {
                SessionUsersTracker.Dispose();
                SessionUsersTracker = null;
            }

            if (SessionsTracker != null)
            {
                SessionsTracker.Dispose();
                SessionsTracker = null;
            }

            if (networkConnection != null)
            {
                networkConnection.RemoveListener((byte)MessageID.StatusOnly, networkConnectionAdapter);
                networkConnection.Dispose();
                networkConnection = null;

                if (networkConnectionAdapter != null)
                {
                    networkConnectionAdapter.Dispose();
                    networkConnectionAdapter = null;
                }
            }

            if (Manager != null)
            {
                Manager.Dispose();
                Manager = null;
            }

            // Forces a garbage collection to try to clean up any additional reference to SWIG-wrapped objects
            GC.Collect();
        }
예제 #3
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        private void Connect()
        {
            var config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);

            // Only set the server info is we are connecting on awake
            if (connectOnAwake)
            {
                config.SetServerAddress(ServerAddress);

                /*#if UNITY_EDITOR
                 *  config.SetServerAddress("localhost");
                 #endif*/
                config.SetServerPort(ServerPort);
            }

            Manager = SharingManager.Create(config);

            //set up callbacks so that we know when we've connected successfully
            networkConnection        = Manager.GetServerConnection();
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback += NetworkConnectionAdapter_ConnectedCallback;
            networkConnection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);

            SyncStateListener = new SyncStateListener();
            Manager.RegisterSyncListener(SyncStateListener);

            Root = new SyncRoot(Manager.GetRootSyncObject());

            SessionsTracker     = new ServerSessionsTracker(Manager.GetSessionManager());
            SessionUsersTracker = new SessionUsersTracker(SessionsTracker);

            using (var userName = new XString(DefaultUserName))
            {
#if UNITY_WSA && !UNITY_EDITOR
                Manager.SetUserName(SystemInfo.deviceName);
#else
                if (!string.IsNullOrEmpty(Environment.UserName))
                {
                    Manager.SetUserName(Environment.UserName);
                }
                else
                {
                    User localUser = Manager.GetLocalUser();
                    Manager.SetUserName(userName + localUser.GetID().ToString());
                }
#endif
            }
        }
예제 #4
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        private void ManagerInit(bool setConnection)
        {
            var config = new ClientConfig(ClientRole);

            config.SetIsAudioEndpoint(IsAudioEndpoint);
            config.SetLogWriter(logWriter);

            if (setConnection)
            {
                config.SetServerAddress(ServerAddress);
                config.SetServerPort(ServerPort);
            }

            Manager = SharingManager.Create(config);

            // Set up callbacks so that we know when we've connected successfully.
            networkConnectionAdapter = new NetworkConnectionAdapter();
            networkConnectionAdapter.ConnectedCallback    += OnNetworkConnectionChanged;
            networkConnectionAdapter.DisconnectedCallback += OnNetworkConnectionChanged;
            Connection.AddListener((byte)MessageID.StatusOnly, networkConnectionAdapter);

            SyncStateListener = new SyncStateListener();
            Manager.RegisterSyncListener(SyncStateListener);

            Root = new SyncRoot(Manager.GetRootSyncObject());

            SessionsTracker     = new ServerSessionsTracker(Manager.GetSessionManager());
            SessionUsersTracker = new SessionUsersTracker(SessionsTracker);

            RoomManagerAdapter = new RoomManagerAdapter();

            CurrentRoomManager.AddListener(RoomManagerAdapter);

            using (var userName = new XString(DefaultUserName))
            {
#if UNITY_WSA && !UNITY_EDITOR
                Manager.SetUserName(SystemInfo.deviceName);
#else
                if (!string.IsNullOrEmpty(Environment.UserName))
                {
                    Manager.SetUserName(Environment.UserName);
                }
                else
                {
                    User localUser = Manager.GetLocalUser();
                    Manager.SetUserName(userName + localUser.GetID().ToString());
                }
#endif
            }
        }