private void Start() { _baseGrabbing = GetComponent <BaseGrabbing>(); _rigidbody = GetComponent <Rigidbody>(); _baseGrabbing.OnReleased += OnReleased; _baseGrabbing.OnGrabbed += OnGrabbed; }
/// <summary> /// Release object after grabbing /// </summary> /// <param name="sourceID"></param> public void OnStylusButtonUp(int sourceID) { if (sourceID != Globals.ACTION_BUTTON) { return; } if (BaseGrabbing != null) { BaseGrabbing.StopGrabbing(this); BaseGrabbing = null; } }
/// <summary> /// Grabbing the focused object /// </summary> /// <param name="sourceID"></param> public void OnStylusButtonDown(int sourceID) { if (sourceID != Globals.ACTION_BUTTON) { return; } var focused = _input.FocusedObject.GameObject; if (focused != null) { var grabbing = focused.GetComponent <BaseGrabbing>(); if (grabbing != null) { BaseGrabbing = grabbing; BaseGrabbing.StartGrabbing(this); } } }
private void OnGrabbed(BaseGrabbing grabbing) { _state = ThrowState.Grabbed; }
private void OnReleased(BaseGrabbing grabbing) { _state = ThrowState.Released; }