// Use this for initialization void Start() { #if !UNITY_WEBGL || UNITY_EDITOR weightsPositionsSmoothing.Add(1); weightsSizesSmoothing.Add(0.5f); weightsSizesSmoothing.Add(0.3f); weightsSizesSmoothing.Add(0.2f); //parameters.minObjectSize = 96; //parameters.maxObjectSize = int.MaxValue; //parameters.scaleFactor = 1.1f; //parameters.minNeighbors = 2; parameters.maxTrackLifetime = 5; innerParameters.numLastPositionsToTrack = 4; innerParameters.numStepsToWaitBeforeFirstShow = 6; innerParameters.numStepsToTrackWithoutDetectingIfObjectHasNotBeenShown = 3; innerParameters.numStepsToShowWithoutDetecting = 3; innerParameters.coeffTrackingWindowSize = 2.0f; innerParameters.coeffObjectSizeToTrack = 0.85f; innerParameters.coeffObjectSpeedUsingInPrediction = 0.8f; #endif webCamTextureToMatHelper = gameObject.GetComponent <OptimizationWebCamTextureToMatHelper> (); webCamTextureToMatHelper.Init(); rectOverlay = gameObject.GetComponent <RectOverlay> (); }
// Use this for initialization void Start() { useSeparateDetectionToggle.isOn = useSeparateDetection; webCamTextureToMatHelper = gameObject.GetComponent <OptimizationWebCamTextureToMatHelper> (); webCamTextureToMatHelper.Initialize(); rectangleTracker = new RectangleTracker(); rectOverlay = gameObject.GetComponent <RectOverlay> (); }
// Use this for initialization void Start() { //useSeparateDetectionToggle.isOn = useSeparateDetection; webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper> (); #if NETFX_CORE && !DISABLE_HOLOLENSCAMSTREAM_API webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired; #endif webCamTextureToMatHelper.Initialize(); rectangleTracker = new RectangleTracker(); rectOverlay = gameObject.GetComponent <RectOverlay> (); }
// Use this for initialization protected void Start() { imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper>(); webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper>(); #if WINDOWS_UWP && !DISABLE_HOLOLENSCAMSTREAM_API webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired; #endif webCamTextureToMatHelper.Initialize(); rectangleTracker = new RectangleTracker(); rectOverlay = gameObject.GetComponent <RectOverlay>(); useSeparateDetectionToggle.isOn = useSeparateDetection; enableDownScaleToggle.isOn = enableDownScale; }