public void BuildMesh(KeyboardCreator creator, Sprite spaceSprite) { if (meshCreator == null) { meshCreator = new SpaceMeshCreator(creator); } if (quadFront == null) { quadFront = transform.Find(QUAD_FRONT).GetComponent <Renderer>(); } meshCreator.BuildFace(quadFront, true); }
public SpaceMeshCreator(KeyboardCreator creator) { this.creator = creator; uvSlicer = new UvSlicer(); }