/// <summary> /// Constructs a block selector window. /// </summary> public BlockPlacer(Engine engine, LevelEditor parentEditor) : base("Block Selector") { this.parentEditor = parentEditor; ScreenButton _but = new ScreenButton(this, "Back", "<", engine.FontMain); _but.Position.X = boarderSize; _but.Size.X = 32; ElementList.Add(_but); _but = new ScreenButton(this, "Forward", ">", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize; _but.Size.X = 32; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); _but = new ScreenButton(this, "New Block", "New", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize + 32 + boarderSize; _but.Size.X = 48; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); _but = new ScreenButton(this, "Edit Block", "Edit", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize + 32 + boarderSize + 48 + boarderSize; _but.Size.X = 48; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); _but = new ScreenButton(this, "Save/Load", "Sv/Ld", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize + 32 + boarderSize + 48 + boarderSize + 48 + boarderSize; _but.Size.X = 48; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); InputField = new ScreenInput(this, engine.FontMain); AddElement(InputField); PrevPosition = new Vector2((Size.X - PrevBoxWidth * PrevMaximumColumns) / 2, GetTotalElementHeight()); this.Size.Y = PrevPosition.Y + Screen.boarderSize + PrevMaximumRows * PrevBoxHeight; FilterBlocks(engine); this.Position = new Vector2(engine.windowSize.X - this.Size.X, 0); }
public LightSettings(Engine engine, LevelEditor ParentScreen) : base("Light Settings") { this.Size = new Vector2(256, 256); this.ParentScreen = ParentScreen; ParentScreen.RestrictZ = false; AddCloseButton(engine); ParentScreen.StackBlocks = false; ParentScreen.StackButton.Tex = engine.textureManager.Dic["stack_off_button"]; AddText("Click in 3D space to place sun.", engine.FontMain); LightIntensityBox = new ScreenInput(this, engine.FontMain, "IntensityInput"); AddElement(LightIntensityBox); AmbienceBox = new ScreenInput(this, engine.FontMain, "AmbienceInput"); AddElement(AmbienceBox); PictureTop = this.GetTotalElementHeight(); this.Size = new Vector2(256, PictureTop + 256); LightIntensityBox.InputString = engine.primManager.myEffect.LightIntensity.ToString(); AmbienceBox.InputString = engine.primManager.myEffect.Ambience.ToString(); }