public RoomSettings(Engine engine) : base("Room Settings") { NewSize = new Vector3(engine.room.Width, engine.room.Depth, engine.room.Height); AddCloseButton(engine); AddText("Use these buttons to resize the map. Left click extends a border, right click retracts the border.", engine.FontMain); DisplayText = new ScreenText(this, "#", engine.FontMain); UpdateText(); AddElement(DisplayText); AddElement(new ScreenButton(this, "Update Room", engine.FontMain)); Vector2 _tl = new Vector2(Screen.boarderSize, GetTotalElementHeight()); Vector2 _sz = new Vector2(32, 32); Vector2 _left = new Vector2(32, 0); Vector2 _down = new Vector2(0, 32); ScreenPictureButton BTop = new ScreenPictureButton(this, "Up Border", engine.textureManager.Dic["uparrow"], _tl + _left, _sz); ScreenPictureButton BLeft = new ScreenPictureButton(this, "Left Border", engine.textureManager.Dic["leftarrow"], _tl + _down, _sz); ScreenPictureButton BRight = new ScreenPictureButton(this, "Right Border", engine.textureManager.Dic["rightarrow"], _tl + _down + _left * 2, _sz); ScreenPictureButton BFront = new ScreenPictureButton(this, "Down Border", engine.textureManager.Dic["downarrow"], _tl + _down + _left, _sz); this.AddElement(BTop); this.AddElement(BLeft); this.AddElement(BRight); this.AddElement(BFront); ScreenPictureButton BBack = new ScreenPictureButton(this, "ZUp", engine.textureManager.Dic["uparrow"], _tl + _left * 4, _sz); ScreenPictureButton BBottom = new ScreenPictureButton(this, "ZDown", engine.textureManager.Dic["downarrow"], _tl + _down + _left * 4, _sz); this.AddElement(BBack); this.AddElement(BBottom); AddCloseButton(engine); }
public LevelEditor(Engine engine) : base("Editor") { this.Size = new Vector2(Screen.boarderSize * 4 + 32); CameraButton = new ScreenPictureButton(this, "Toggle Camera", engine.textureManager.Dic["camera_button"]); this.AddElement(CameraButton); StackButton = new ScreenPictureButton(this, "Toggle Block Stacking", engine.textureManager.Dic["stack_on_button"]); this.AddElement(StackButton); this.AddElement(new ScreenPictureButton(this, "Save Layout", engine.textureManager.Dic["save_button"])); this.AddElement(new ScreenPictureButton(this, "Load Layout", engine.textureManager.Dic["open_button"])); this.AddElement(new ScreenPictureButton(this, "Open Directory", engine.textureManager.Dic["dir_button"])); this.AddElement(new ScreenPictureButton(this, "Room Settings", engine.textureManager.Dic["room_settings"])); ShowNullButton = new ScreenPictureButton(this, "Toggle Show Null", engine.textureManager.Dic["show_null"]); this.AddElement(ShowNullButton); this.AddElement(new ScreenPictureButton(this, "Light Settings", engine.textureManager.Dic["light_button"])); this.Position = Vector2.Zero; blockSelector = new BlockPlacer(engine, this); engine.screenManager.AddScreen(blockSelector); engine.camera.Set(engine, CameraSetting.Free); this.PreformAction(engine, "Reset Camera"); }
private void SetUpScreen(Engine engine) { this.Size.X = 320; this.AddCloseButton(engine); this.DemandPriority = true; Vector2 _tl = new Vector2(Screen.boarderSize, Screen.boarderSize + Screen.headerSize); Vector2 _sz = new Vector2(32, 32); Vector2 _left = new Vector2(32, 0); Vector2 _down = new Vector2(0, 32); BBack = new ScreenPictureButton(this, "Set Back", engine.textureManager.Dic["backarrow"], _tl, _sz); BTop = new ScreenPictureButton(this, "Set Top", engine.textureManager.Dic["uparrow"], _tl + _left, _sz); BLeft = new ScreenPictureButton(this, "Set Left", engine.textureManager.Dic["leftarrow"], _tl + _down, _sz); BRight = new ScreenPictureButton(this, "Set Right", engine.textureManager.Dic["rightarrow"], _tl + _down + _left * 2, _sz); BFront = new ScreenPictureButton(this, "Set Front", engine.textureManager.Dic["frontarrow"], _tl + _down + _left, _sz); BBottom = new ScreenPictureButton(this, "Set Bottom", engine.textureManager.Dic["downarrow"], _tl + _down * 2 + _left, _sz); this.AddElement(BBack); this.AddElement(BTop); this.AddElement(BLeft); this.AddElement(BRight); this.AddElement(BFront); this.AddElement(BBottom); UpdateButtonColor(); TextureSelector = new ScreenTextureSelector(engine, this); AddElement(TextureSelector); float _butHeight = PrevBox.Y + PrevBoxSize + boarderSize; ScreenButton _but = new ScreenButton(this, "Name", engine.FontMain); _but.Position.X = Screen.boarderSize * 3 + 2 * 32; _but.Position.Y = _butHeight; _but.Size.X = 48; this.AddElement(_but); _but = new ScreenButton(this, "Settings", engine.FontMain); _but.Position.X = Screen.boarderSize * 4 + 2 * 32 + 48; _but.Position.Y = _butHeight; _but.Size.X = 64; this.AddElement(_but); _but = new ScreenButton(this, "Save", engine.FontMain); _but.Position.X = Screen.boarderSize * 5 + 2 * 32 + 48 + 64; _but.Position.Y = _butHeight; _but.Size.X = 48; this.AddElement(_but); UpdateHeader(); }