public PlayerResults(int postion, Holdings holding, uint handStrength, HoleCards holeCards) { Position = postion; Holding = holding; HandStrength = handStrength; HoleCards = holeCards; }
/// <summary> /// Creates a range with only one specific combo selected. /// Useful for running approximations with other more detailed ranges. /// </summary> /// <param name="onlyHoleCards"></param> public Range(HoleCards onlyHoleCards) : this() { _holeCards.Add(onlyHoleCards); }
/// <summary> /// Get the string representation ("AsKs", "QQ", "9cTh") /// </summary> public static string GetNotation(HoleCards holeCards) { return(GetNotation(holeCards.Binary)); }