/// <summary> /// Read in data. Disable game object near Bestiary area. Update unlocks. /// </summary> private void OnEnable() { ReadBestiaryFile(); unlockData = FindObjectOfType <BestiaryUnlockData>(); UpdateUnlocks(); GetEnemyData(); GenerateContent(); armadaYRotation = armadaPreviewGO.transform.rotation.eulerAngles.y; armadaPreviewGO.SetActive(false); scrollbar.value = 1; }
// Find IridiumSystem. private void Start() { iridiumSystem = FindObjectOfType <IridiumSystem>(); BestiaryUnlockData = FindObjectOfType <BestiaryUnlockData>(); //int shopIndex = Random.Range(3, clips.Length); ////ASSUMES FIRST VISIT TO THE SHOP //if (iridiumSystem.GetIridiumAmount() < 0) //{ // zenaSource.PlayOneShot(clips[2]); //} ////ASSUMES SUBSEQUENT VISIT TO SHOP ////NEED TO ADD RANDOM RANGE CHOOSER //else if (iridiumSystem.GetIridiumAmount() > 0) //{ // zenaSource.PlayOneShot(clips[shopIndex]); //} }