private void db_Insert() { MemberDataContext memContext = new MemberDataContext(); CardDataContext card = new CardDataContext(); Member mem = new Member(); mem.MemberName = txtID.Text; mem.MemberPassword = txtPassword.Text; mem.MemberPassword2 = txtPassword2.Text; memContext.Member.InsertOnSubmit(mem); try { memContext.SubmitChanges(); card.Game_CardDeck(txtID.Text); } catch { MyMessageBox error = new MyMessageBox(); error.SetText = "같은 아이디가 있습니다."; error.ShowDialog(); } }
private void userCard_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { selectCanvas = (Canvas)sender; // 클릭한놈으로 부터 canvas 연결 int selectDeckCard = 0; try { if (UpdateCard == true) { Test myDialog = new Test(); myDialog.SetText = "선택한 카드가 " + selectCanvas.Name + " 이 맞나요?"; myDialog.ShowDialog(); if (myDialog.DialogResult == true) { // Check for (int i = 0; i < gameCardDeckList.Count; i++) { if (gameCardDeckList[i].CardName.CompareTo(selectCanvas.Name) == 0) { throw new ExceptionError(); } } // Update DataBase for (int i = 0; i < playerCardDeckList.Count; i++) { if (playerCardDeckList[i].CardName.CompareTo(selectCanvas.Name) == 0) { selectDeckCard = playerCardDeckList[i].cardNumber; playerDeckCardList_Index = i; break; } } if (selectDeckCard == selectCardNumber) { throw new ExceptionError(); } CardDataContext card = new CardDataContext(); var query = from gameDeck in card.GameDeck where gameDeck.MemberName == Player.getInstance().getID() && gameDeck.CardNumberID == selectCardNumber select gameDeck; foreach (var item in query) { item.CardNumberID = selectDeckCard; } try { card.SubmitChanges(); gameCardDeckList[gameDeckCardList_Index] = playerCardDeckList[playerDeckCardList_Index]; MyMessageBox myMessageBox = new MyMessageBox(); myMessageBox.SetText = "카드를 변경 하였어요."; myMessageBox.ShowDialog(); gameDeckRef(); } catch (Exception error) { MyMessageBox myMessageBoxError = new MyMessageBox(); myMessageBoxError.SetText = error.ToString(); myMessageBoxError.ShowDialog(); } } UpdateCard = false; selectCardNumber = 0; } } catch (ExceptionError) { MyMessageBox myMessageBoxError = new MyMessageBox(); myMessageBoxError.SetText = "선택된 카드가 중복 되었네요. 다른 카드를 선택해 주세요."; myMessageBoxError.ShowDialog(); } }
void timer_Tick(object sender, EventArgs e) { time++; try { if (time <= 1 || time <= 14) { int i = time - 1; Card card = new Card(); Canvas playerSubCanvas = new Canvas(); card = playerCardDeckList[listCount]; playerSubCanvas.Name = card.CardName; if (card.CardName == null) { throw new ExceptionError(); } playerSubCanvas.Background = new ImageBrush(new BitmapImage(new Uri(card.CardName + ".png", UriKind.Relative))); TextBlock hp = new TextBlock(); TextBlock dam = new TextBlock(); TextBlock skill = new TextBlock(); TextBlock col = new TextBlock(); TextBlock row = new TextBlock(); TextBlock skillLine1 = new TextBlock(); TextBlock skillLine2 = new TextBlock(); TextBlock skillLine3 = new TextBlock(); hp.Name = "hp"; dam.Name = "dam"; skill.Name = "skill"; col.Name = "index"; row.Name = "gridName"; hp.Text = card.CardHP.ToString(); dam.Text = card.CardDam.ToString(); col.Text = "0"; row.Text = i.ToString(); skillLine1.Text = card.skill1 + ": 공격력 업"; skillLine2.Text = card.skill2 + ": 체력 업"; skillLine3.Text = card.skill3 + ": 턴 업"; hp.FontSize = 10; hp.Foreground = Brushes.Red; hp.FontWeight = FontWeights.Bold; dam.FontSize = 10; dam.Foreground = Brushes.Red; dam.FontWeight = FontWeights.Bold; skillLine1.FontSize = 8; skillLine1.Foreground = Brushes.Blue; skillLine1.FontWeight = FontWeights.Bold; skillLine2.FontSize = 8; skillLine2.Foreground = Brushes.Blue; skillLine2.FontWeight = FontWeights.Bold; skillLine3.FontSize = 8; skillLine3.Foreground = Brushes.Blue; skillLine3.FontWeight = FontWeights.Bold; playerBackCanvasList[i] = playerSubCanvas; Canvas.SetLeft(hp, 65); Canvas.SetBottom(hp, 37); Canvas.SetLeft(dam, 22); Canvas.SetBottom(dam, 36); Canvas.SetLeft(skillLine1, 10); Canvas.SetBottom(skillLine1, 26); Canvas.SetLeft(skillLine2, 10); Canvas.SetBottom(skillLine2, 17); Canvas.SetLeft(skillLine3, 10); Canvas.SetBottom(skillLine3, 8); playerSubCanvas.Children.Add(hp); playerSubCanvas.Children.Add(dam); playerSubCanvas.Children.Add(skill); playerSubCanvas.Children.Add(col); playerSubCanvas.Children.Add(row); playerSubCanvas.Children.Add(skillLine1); playerSubCanvas.Children.Add(skillLine2); playerSubCanvas.Children.Add(skillLine3); playerSubCanvas.Width = 100; playerSubCanvas.Height = 150; Canvas.SetTop(playerSubCanvas, 1000 - 150); Canvas.SetLeft(playerSubCanvas, 1400 - 100); Deck_Canvas.Children.Add(playerSubCanvas); string targetGridName = "Me" + i; //mvAni.Invoke(playerSubCanvas, (Grid)Play_Stage.FindName(targetGridName), i); moveAnimation(playerSubCanvas, (Grid)Deck_Canvas.FindName(targetGridName), i); //moveAnimation(playerSubCanvas, Me, i); playerSubCanvas.MouseLeftButtonDown += new MouseButtonEventHandler(userCard_MouseLeftButtonDown); playerSubCanvas.MouseRightButtonDown += new MouseButtonEventHandler(Card_MouseLeftButtonDown); ++listCount; if (listCount >= playerCardDeckList.Count) { MyMessageBox messagebox = new MyMessageBox(); messagebox.SetText = "더이상 카드가 없어요."; messagebox.ShowDialog(); //listCount = 0; b2 = false; b1 = true; timer.Stop(); time = 0; throw new ExceptionError(); } } else { timer.Stop(); time = 0; if (gtimeInit == true) { initMyDeck(); setGameDeckCard(); gtimeInit = false; } if (b1 == true) { button1.IsEnabled = true; } else { button1.IsEnabled = false; b1 = true; } if (b2 == true) { button2.IsEnabled = true; } else { button2.IsEnabled = false; b2 = true; } if (b3 == true) { button3.IsEnabled = true; } else { button3.IsEnabled = false; b3 = true; } if (b4 == true) { button4.IsEnabled = true; } else { button4.IsEnabled = false; b4 = true; } if (b5 == true) { button5.IsEnabled = true; } else { button5.IsEnabled = false; b5 = true; } } } catch (ExceptionError) { timer.Stop(); time = 0; button2.IsEnabled = false; if (gtimeInit == true) { initMyDeck(); setGameDeckCard(); gtimeInit = false; } if (b1 == true) { button1.IsEnabled = true; } else { button1.IsEnabled = false; b1 = true; } if (b2 == true) { button2.IsEnabled = true; } else { button2.IsEnabled = false; b2 = true; } if (b3 == true) { button3.IsEnabled = true; } else { button3.IsEnabled = false; b3 = true; } if (b4 == true) { button4.IsEnabled = true; } else { button4.IsEnabled = false; b4 = true; } if (b5 == true) { button5.IsEnabled = true; } else { button5.IsEnabled = false; b5 = true; } } }