public InputMouse(GameWindowGPU window) { _window = window; PaintStay = new SKPaint { Style = SKPaintStyle.Fill, IsAntialias = true, Color = new SKColor(200, 200, 200) }; X = 0; Y = 0; Radius = 10; KX = Mouse.GetState().X; KY = Mouse.GetState().Y; WindowRect = _window.ClientRectangle; State = MouseType.Stay; Enabled = true; }
public HipsterEngine CreateEngine(int width, int height) { Window = new GameWindowGPU(width, height); return(Window.Engine); }