예제 #1
0
파일: Gamepad.cs 프로젝트: swipswaps/Hinput
        public Gamepad(int index)
        {
            this.index = index;

            name                = "Gamepad" + index;
            isEnabled           = false;
            enableWhenConnected = (index < Settings.amountOfGamepads);

            A = new Button("A", this, 0, !Settings.disableA);
            B = new Button("B", this, 1, !Settings.disableB);
            X = new Button("X", this, 2, !Settings.disableX);
            Y = new Button("Y", this, 3, !Settings.disableY);

            leftBumper  = new Button("LeftBumper", this, 4, !Settings.disableLeftBumper);
            rightBumper = new Button("RightBumper", this, 5, !Settings.disableRightBumper);
            back        = new Button("Back", this, 8, !Settings.disableBack);
            start       = new Button("Start", this, 9, !Settings.disableStart);

            leftStickClick  = new Button("LeftStickClick", this, 10, !Settings.disableLeftStickClick);
            rightStickClick = new Button("RightStickClick", this, 11, !Settings.disableRightStickClick);

            leftStick  = new Stick("LeftStick", this, 0, !Settings.disableLeftStick);
            rightStick = new Stick("RightStick", this, 1, !Settings.disableRightStick);
            dPad       = new Stick("DPad", this, 2, !Settings.disableDPad);

            vibration = new Vibration(index);

            SetUp();
        }
예제 #2
0
        // --------------------
        // CONSTRUCTOR
        // --------------------

        public StickPressedZone(string pressableName, Stick stick) :
            base(pressableName, stick)
        {
        }
예제 #3
0
        // --------------------
        // CONSTRUCTOR
        // --------------------

        public StickDirection(string pressableName, float angle, Stick stick) :
            base(pressableName, stick)
        {
            this.angle = angle;
        }