/// <summary> /// Will attempt to show the installer log folder to the user. On any failure /// will show a message box indicating that the log folder couldn't be shown. /// </summary> public static void TryShowLogFolder() { try { StandaloneUtils.OpenFolderInExplorer(Path.GetDirectoryName(GetFullLogFilePath())); } catch (Exception e) { MessageBox.Show($"Couldn't open log folder at [{GetFullLogFilePath()}]:\n\n{e.ToString()}"); } }
//Open the folder containing the game log file in Explorer private void Button_ShowGameLog(object sender, RoutedEventArgs e) { try { //scan inside the game folder for folder which end with '_Data' if (!BtnInstall.IsEnabled) { MessageBox.Show("Please select the game folder first!"); return; } string[] subfoldersInGameFolder = Directory.GetDirectories(PathText.Text); string gameLogFolderPath = null; foreach (string subfolder in subfoldersInGameFolder) { if (subfolder.ToLower().Contains("_data")) { gameLogFolderPath = subfolder; break; } } //open the folder if (gameLogFolderPath != null) { bool gameLogFileFound = StandaloneUtils.SelectFileInExplorer(Path.Combine(gameLogFolderPath, "output_log.txt")); if (!gameLogFileFound) { MessageBox.Show("Can't find log file. Maybe you haven't run the game yet?\n" + "Opening log file folder anyway."); StandaloneUtils.OpenFolderInExplorer(gameLogFolderPath); } } else { MessageBox.Show("Couldn't find the game log folder!"); } } catch { MessageBox.Show("Unexpected error while showing the game log."); } }
private void Button_ClearInstallerTempFiles(object sender, RoutedEventArgs e) { try { if (!BtnInstall.IsEnabled) { MessageBox.Show("Please select the game folder first!"); return; } MessageBox.Show("When you press 'OK', the installer temp folder will be opened in explorer. Please manually delete the files in this folder." + "\n\nIf you are attemping to overwrite an existing install, it may be better 'start from scrach' by reinstalling the base game" + "\n\nShould you still encounter issues, contact us on our discord."); StandaloneUtils.OpenFolderInExplorer(Path.Combine(PathText.Text, "temp")); } catch { MessageBox.Show("Unexpected error while showing the game log."); } }