public Shield(Game game, Camera camera, GameLogic gameLogic) : base(game) { CameraRef = camera; LogicRef = gameLogic; }
public Destroyer(Game game, Camera camera, GameLogic gameLogic) : base(game, camera) { LogicRef = gameLogic; }
public Swirl(Game game, Camera camera, GameLogic gameLogic) : base(game, camera) { LogicRef = gameLogic; TheExplosion = new Explode(game, camera); FireTimer = new Timer(game, 10); }
public Stars(Game game, Camera camera, GameLogic gameLogic) : base(game) { LogicRef = gameLogic; CameraRef = camera; }