void Highlight(bool state) { HighlightEffect hb = transform.GetComponent <HighlightEffect> (); if (hb == null && state) { hb = gameObject.AddComponent <HighlightEffect> (); } if (hb != null) { hb.SetHighlighted(state); } }
void OnMouseEnter() { highlight.SetHighlighted(true); PlayerController.highlightedHex = hex; }
void OnMouseEnter() { highlight.SetHighlighted(true); }