public void SitDown(DUser player, int buyIn) { Player = player; ChipTotal = buyIn; Occupied = true; Active = true; }
public void Initialize() { Player = new DUser(); PlayerHand = new DHand(); Pocket = new List <DCard>(); Flop = new List <DCard>(); PlayerHand.Initialize(); Occupied = false; Active = false; RoundBid = 0; HandValue = 0; }
public void StandUp() { Player.ChipTotal += ChipTotal; Player = new DUser(); ChipTotal = 0; Occupied = false; PlayerHand = new DHand(); Pocket = new List <DCard>(); Flop = new List <DCard>(); PlayerHand.Initialize(); SmallBlind = false; BigBlind = false; Active = false; RoundBid = 0; HandValue = 0; }
public bool JoinGame(DUser player) { foreach (DSeat seat in Seats) { if (!seat.Occupied) { seat.SitDown(player, player.ChipTotal); player.ChipTotal -= 0; if (RoundStarted) { seat.Active = false; } return(true); } } return(false); }