public void GenerateSingleMission() { testPlayer.Level = playerlevel; testMission = myGenerator.GenerateBaseMission(testMissionType, TestStage); }
public RoundResultInfo(Mission m) { MyMission = m; Reset(0); }
public string OnMissionChosenInvoke(Mission m) { OnMissionChosen.Invoke(OnMissionChosenKey, m); return(OnMissionChosenKey); }
public string OnStageEndInvoke(Mission m) { OnStageEnd.Invoke(OnStageEndKey, m); return(OnStageEndKey); }
public void OnStageEnd(string eventId, Mission m) { onStageSetup(eventId); }