private void AddPoints(SocketUserMessage message, DiscordServer server, ServerUser user) { if (server != null) { if (user != null) { if (user.LatestTalk.AddSeconds(server.PointGainDelayInSeconds) < DateTime.Now) { user.LatestTalk = DateTime.Now; user.Points += 1; server.SaveData(); } } } }
private async Task HandleCommandAsync(SocketMessage arg) { var message = arg as SocketUserMessage; if (message is null || message.Author.IsBot) { return; } DiscordServer server = discordServers.Find(x => x.Guild.GetChannel(message.Channel.Id) == message.Channel); ServerUser user = server.Users.Find(x => x.userID == message.Author.Id); await Swearing.CheckText(user, server, message); int argPos = 0; if (message.HasStringPrefix(botPrefix.ToString(), ref argPos)) { var context = new SocketCommandContext(_client, message); var result = await _commands.ExecuteAsync(context, argPos, _services); if (!result.IsSuccess) { if (result.ErrorReason != "Unknown command.") { Console.WriteLine(result.ErrorReason); await message.Channel.SendMessageAsync(result.ErrorReason); } } } else if (message.HasMentionPrefix(_client.CurrentUser, ref argPos)) { Modules.Talk.TalkWithBot(message); } AddPoints(message, server, user); await Swearing.SwearChecker(message, server, user); }
private async Task OnMessageUpdated(Cacheable <IMessage, ulong> arg1, SocketMessage arg2, ISocketMessageChannel arg3) { DiscordServer server = discordServers.Find(x => x.Guild.GetChannel(arg2.Channel.Id) == arg2.Channel); ServerUser user = server.Users.Find(x => x.userID == arg2.Author.Id); await Swearing.SwearChecker((SocketUserMessage)arg2, server, user); }
public async Task StartSlotting(float betPoints) { DiscordServer server = DiscordServer.GetServerFromID(Context.Guild.Id); if (server == null) { return; } ServerUser user = server.Users.Find(x => x.userID == Context.User.Id); if (user == null) { return; } if (user.Points < betPoints) { await ReplyAsync("You dont have enough points to bet: " + betPoints + "! (" + user.Points + ")"); return; } user.Points -= betPoints; int[] one = int3(); int[] two = int3(); int[] three = int3(); List <string> selectedRoll = new List <string>() { rolls[one[0]], rolls[two[0]], rolls[three[0]], rolls[one[1]], rolls[two[1]], rolls[three[1]], rolls[one[2]], rolls[two[2]], rolls[three[2]] }; bool won = false; if (selectedRoll[0] == selectedRoll[1] && selectedRoll[0] == selectedRoll[2]) { won = true; } else if (selectedRoll[3] == selectedRoll[4] && selectedRoll[3] == selectedRoll[5]) { won = true; } else if (selectedRoll[6] == selectedRoll[7] && selectedRoll[6] == selectedRoll[8]) { won = true; } LootItem wonItem = null; if (server.lootItems.Count > 0) { wonItem = server.lootItems[Program.random.Next(0, server.lootItems.Count)]; } Embed newEmbed = new EmbedBuilder() .WithTitle("Slot Machine") .WithColor(Program.embedColor) .WithTimestamp(DateTimeOffset.Now) .WithFooter(footer => { footer .WithText("Slot Machine"); }) .AddField("D-did you win?", selectedRoll[0] + " | " + selectedRoll[1] + " | " + selectedRoll[2] + "\n" + selectedRoll[3] + " | " + selectedRoll[4] + " | " + selectedRoll[5] + "\n" + selectedRoll[6] + " | " + selectedRoll[7] + " | " + selectedRoll[8] + "") .AddField("Results:", "Betting: " + betPoints + " Points.\n" + (won ? "Won: " + (server.lootItems != null || server.lootItems.Count > 0 ? wonItem.Name : "Nothing") : "Lost: " + betPoints + " Points.")).Build(); await ReplyAsync("", false, newEmbed); GlobalUser gUser = Program.globalUsers.Find(x => x.UserID == Context.User.Id); if (won && server.lootItems.Count > 0) { if (gUser != null) { await Rewards.SendReward(gUser, wonItem, (SocketTextChannel)Context.Channel); } } if (string.IsNullOrEmpty(gUser?.email) && won) { await ReplyAsync("We reccomend you to register your email so we can send you the rewards. PM " + Program._client.CurrentUser.Mention + " your email!"); } }