public GamePage(string launchArguments) { this.InitializeComponent(); // Create the game. _game = XamlGame <HiddenSurfaceCullingGame> .Create(launchArguments, Window.Current.CoreWindow, this); }
//------------------------------------------------------------------------------------- // Class constructors public CubeObject(HiddenSurfaceCullingGame game) : base(game) { // Have we already built the cube vertex array in a previous instance? if (_vertices == null) { // No, so build them now BuildVertices(); } }