//判断大拇指运动轨迹是否向手掌
        internal bool IsMoveTowardHand()
        {
            Hi5_Position_Record[] records = mRecord.GetRecord().ToArray();
            if (records.Length == Hi5_Interaction_Const.ObjectPinchRecordPositionCount)
            {
                Hi5_Position_Record pre  = records[Hi5_Interaction_Const.ObjectPinchRecordPositionCount - 3];
                Hi5_Position_Record back = records[Hi5_Interaction_Const.ObjectPinchRecordPositionCount - 1];
                Vector3             temp = back.position - pre.position;
                //Hi5_Hand_Collider_Visible_Finger collider = GetChildCollider(Hi5_Glove_Finger_bone_Type.EFour);
                //Vector3 planeNormal = (-collider.transform.parent.forward).normalized;
                //Vector3 temp1 = planeNormal * (Vector3.Dot(planeNormal, temp));
                Vector3 temp2 = mHand.palm.transform.position - transform.position;

                float dotValue = Vector3.Dot(temp, temp2);
                if (dotValue > 0.0f)
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                return(true);
            }
        }
        private void RecordPosition(float deltaTime)
        {
            if (mQueuePositionRecord.Count > (Hi5_Interaction_Const.ObjectPinchRecordPostionCount - 1))
            {
                mQueuePositionRecord.Dequeue();
            }
            Hi5_Position_Record record = new Hi5_Position_Record(transform.position, prePosiotnRecord, deltaTime);

            mQueuePositionRecord.Enqueue(record);
            prePosiotnRecord = transform.position;
        }