protected void init(Hi5_Glove_Interaction_Hand hand) { mJudgeMent = new Hi5_Object_JudgeMent(); mDecision = new Hi5_Glove_Decision(mJudgeMent, hand, this); Hi5_Glove_State_Pinch pinchState = new Hi5_Glove_State_Pinch(); pinchState.Init(hand, this, mDecision); Hi5_Glove_State_Release releaseState = new Hi5_Glove_State_Release(); releaseState.Init(hand, this, mDecision); Hi5_Glove_State_Pinch2 pinch2 = new Hi5_Glove_State_Pinch2(); pinch2.Init(hand, this, mDecision); Hi5_Glove_State_Clap clap = new Hi5_Glove_State_Clap(); clap.Init(hand, this, mDecision); Hi5_Glove_State_Lift Lift = new Hi5_Glove_State_Lift(); Lift.Init(hand, this, mDecision); mDicState.Add(E_Hand_State.EClap, clap); mDicState.Add(E_Hand_State.ELift, Lift); mDicState.Add(E_Hand_State.EPinch, pinchState); mDicState.Add(E_Hand_State.ERelease, releaseState); mDicState.Add(E_Hand_State.EPinch2, pinch2); mCurrentState = releaseState; mJudgeMent.mStateManager = this; mJudgeMent.Hand = hand; }
internal bool IsFlyPinch() { List <int> pinchs4; //isPinch = Hand.mState.mJudgeMent.IsPinch(out pinchs4, out ObjectId); //if(!isPinch) int ObjectId = -1000; bool isPinch = mHand.mState.mJudgeMent.IsFlyIngPinch(out pinchs4, out ObjectId); if (isPinch) { Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId); float dis = Mathf.Abs(item.PlaneY - item.transform.position.y); if (item != null && item.state == E_Object_State.EMove && (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree) && !item.mstatemanager.GetMoveState().IsProtectionFly() && dis > (0.1f * item.GetHeight())) { if (item.mObjectType == EObject_Type.ECommon) { Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messageFlyPinchObject, pinchs4, mHand, ObjectId); Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch); if (baseState != null) { (baseState as Hi5_Glove_State_Pinch).isPinchCollider = true; (baseState as Hi5_Glove_State_Pinch).objectId = ObjectId; } item.transform.position = mHand.GetThumbAndMiddlePoin(); item.CleanRecord(); mState.ChangeState(E_Hand_State.EPinch); Hi5_Glove_Interaction_Hand handTemp = mHand; // if (handTemp.m_IsLeftHand) // { // Debug.Log ("Left pinch"); // } { Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject, item.mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null); } { Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventHandType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null); } return(true); } } } return(false); }
internal protected void ChangeState(E_Hand_State state) { mCurrentState.End(); State = state; if (mDicState.ContainsKey(state)) { mDicState[state].Start(); mCurrentState = mDicState[state]; } }
public void GetGloveState <T>(E_Hand_State hand_type, out T backValue) where T : Hi5_Glove_State_Base { backValue = null; Hi5_Glove_State_Base item = GetBaseState(hand_type); if (item != null) { T scrip = item as T; backValue = scrip; } }
internal bool IsPinch2() { List <int> pinchs2; List <Hi5_Glove_Interaction_Finger> fingers = null; int ObjectId = -1000; bool isPinch2 = mHand.mState.mJudgeMent.IsPinch2(out pinchs2, out fingers, out ObjectId); Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId); if (item != null && item.mObjectType == EObject_Type.ECommon && item.mstatemanager != null && item.mstatemanager.GetMoveState() != null && (item.state == E_Object_State.EStatic || item.state == E_Object_State.EPinch || item.state == E_Object_State.EFlyLift || item.state == E_Object_State.EClap || (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove) || (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree))) { if (isPinch2 && pinchs2 != null && pinchs2.Count > 0 && fingers != null) { foreach (Hi5_Glove_Interaction_Finger tempItem in fingers) { tempItem.NotifyEnterPinch2State(); } Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messagePinchObject2, pinchs2, mHand, ObjectId); Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch2); if (baseState != null) { (baseState as Hi5_Glove_State_Pinch2).objectId = ObjectId; } item.CleanRecord(); Hi5_Glove_Interaction_Hand handTemp = mHand; mState.ChangeState(E_Hand_State.EPinch2); { Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject, item.mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null); } { Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventHandType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null); } return(true); } } return(false); }
internal bool IsPinch() { if (mHand.gameObject.GetComponent <Hi5_Glove_Property>() != null) { if (!mHand.gameObject.GetComponent <Hi5_Glove_Property>().Property_Data.IsPinch) { return(false); } } List <int> pinchs; int ObjectId = -1; bool isPinch = mHand.mState.mJudgeMent.IsPinch(out pinchs, out ObjectId); if (isPinch && !(mHand.GetRecognitionState() == Hi5_Glove_Gesture_Recognition_State.EFist) && !(mHand.GetRecognitionState() == Hi5_Glove_Gesture_Recognition_State.EIndexPoint)) { Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId); if (item != null && item.mObjectType == EObject_Type.ECommon && item.mstatemanager != null && item.mstatemanager.GetMoveState() != null && (item.state == E_Object_State.EStatic || item.state == E_Object_State.EPinch || item.state == E_Object_State.EFlyLift || item.state == E_Object_State.EClap || (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove))) { Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messagePinchObject, pinchs, mHand, ObjectId); //isPinchCollider Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch); if (baseState != null) { (baseState as Hi5_Glove_State_Pinch).isPinchCollider = true; (baseState as Hi5_Glove_State_Pinch).objectId = ObjectId; } if (item != null && item.state == E_Object_State.EMove && (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree) && !item.mstatemanager.GetMoveState().IsProtectionFly()) { bool ContactIsSelf = false; float distance = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf); if (ContactIsSelf) { Vector3 offset = new Vector3(mHand.mPalm.transform.position.x - item.transform.position.x, mHand.mPalm.transform.position.y - item.transform.position.y, mHand.mPalm.transform.position.z - item.transform.position.z).normalized; offset = offset * distance; } } item.CleanRecord(); Hi5_Glove_Interaction_Hand handTemp = mHand; mHand.mGestureRecognition.CleanRecord(); mState.ChangeState(E_Hand_State.EPinch); { Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject, item.mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null); } { Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventHandType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null); } return(true);; } return(false); } return(false); }
internal bool IsPinch() { List <int> pinchs; int ObjectId = -1; bool isPinch = mHand.mState.mJudgeMent.IsPinch(out pinchs, out ObjectId); if (isPinch) { Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId); if (item != null && item.mObjectType == EObject_Type.ECommon && item.mstatemanager != null && item.mstatemanager.GetMoveState() != null && (item.state == E_Object_State.EStatic || item.state == E_Object_State.EPinch || item.state == E_Object_State.EFlyLift || item.state == E_Object_State.EClap || (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove))) { Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messagePinchObject, pinchs, mHand, ObjectId); //isPinchCollider Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch); if (baseState != null) { (baseState as Hi5_Glove_State_Pinch).isPinchCollider = true; (baseState as Hi5_Glove_State_Pinch).objectId = ObjectId; } //Hi5_Glove_Interraction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId); if (item != null && item.state == E_Object_State.EMove && (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree) && !item.mstatemanager.GetMoveState().IsProtectionFly()) { bool ContactIsSelf = false; float distance = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf); if (ContactIsSelf) { Vector3 offset = new Vector3(mHand.mPalm.transform.position.x - item.transform.position.x, mHand.mPalm.transform.position.y - item.transform.position.y, mHand.mPalm.transform.position.z - item.transform.position.z).normalized; offset = offset * distance; //item.transform.position = new Vector3(item.transform.position.x + offset.x, // item.transform.position.y + offset.y, // item.transform.position.z + offset.z); } } item.CleanRecord(); Hi5_Glove_Interaction_Hand handTemp = mHand; mState.ChangeState(E_Hand_State.EPinch); // if (handTemp.m_IsLeftHand) // { // Debug.Log ("Left pinch"); // } { Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject, item.mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null); } { Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventHandType.EPinch); Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null); } //Hi5_Glove_Interaction_Object_Event_Data data = new Hi5_Glove_Interaction_Object_Event_Data(); //if (Hand.m_IsLeftHand) // data.mHandType = EHandType.EHandLeft; //else // data.mHandType = EHandType.EHandRight; //data.mObjectType = item.mObjectType; //data.mEventType = EEventType.EPinch; //data.mObjectId = item.idObject; //Hi5InteractionManger.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null); return(true);; } return(false); } return(false); }