/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); cursorTexture = this.Content.Load<Texture2D>(@"cursor\cursor_normal"); AlphaBlend = Content.Load<Effect>(@"pixelshaders\AlphaBlend"); playfield = new HexaTest.Playfield.Playfield(21, 31, this.Content); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); keyState = Keyboard.GetState(); if(keyState.IsKeyDown(Keys.F5)) { playfield = new HexaTest.Playfield.Playfield(21, 31, this.Content); } // TODO: Add your update logic here cursorPosition.X = Mouse.GetState().X; cursorPosition.Y = Mouse.GetState().Y; base.Update(gameTime); }