public void PrepareEverything() { MobManager.InitializeState(State); Map.PrecomputeCubeLinedraw(); Pathfinder.PathfindDistanceAll(); TurnManager.PresortTurnOrder(); State.Reset(this); GameSetup.ResetPositions(this); State.LastTeamColor = CurrentTeam; }
public void PrepareTurnOrder() { TurnManager.PresortTurnOrder(); State.Reset(this); }