/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _font = Content.Load <SpriteFont>("default"); FrameCounter = new FrameCounter(_font); // TODO: use this.Content to load your game content here }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { FrameCounter.Update(gameTime); foreach (var screen in Screens) { screen.Update(gameTime); } InterfaceStack.Update(gameTime); // TODO: Add your update logic here base.Update(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { FrameCounter.CountFrame(); GraphicsDevice.Clear(Color.Black); GraphicsDevice.DepthStencilState = DepthStencilState.Default; foreach (var screen in Screens) { screen.Draw(gameTime); } DrawDebugText(); FrameCounter.Draw(spriteBatch); InterfaceStack.Draw(spriteBatch); base.Draw(gameTime); }