public void CmdCreateMap(int unitNum, int width, int height, int minWallNum, int maxWallNum, int minObjectNum, int maxObjectNum) { MapParameters mapParam = MapGenerator.Generate(unitNum, width, height, minWallNum, maxWallNum, minObjectNum, maxObjectNum); // Calls every client. RpcCreateMap(mapParam); }
public Map(MapParameters mapParam) { Cells = new Dictionary <Coordinates, Cell>(); for (int i = 0; i < mapParam.Count; ++i) { Cell cell = new Cell(mapParam.Positions[i], mapParam.Tiles[i]); ObjectParameters objectParams = mapParam.Objects[i]; if (objectParams.Type != ObjectType.None) { new BasicObject(cell, objectParams.Type); } UnitParameters unitParams = mapParam.Units[i]; if (unitParams.Class != ClassTag.None) { new BasicUnit(cell, unitParams.Facing, unitParams.Class); } Cells[mapParam.Positions[i]] = cell; } }
private void RpcCreateMap(MapParameters mapParam) { // Notifies GameController that map is created. this.PostNotification(MapCreated, new Map(mapParam)); }