private void cmdJoinGame_Click(object sender, EventArgs e) { try { this.Hide(); using (frmJoinGame f = new frmJoinGame()) { if (f.ShowDialog() == DialogResult.Cancel) return; using (frmGame2 f2 = new frmGame2()) { f2.ShowDialog(f._player, false); } } //frmJoin f = new frmJoin(); //if (f.ShowDialog() != DialogResult.OK) //{ // this.Show(); // return; //} //frmGame f2 = new frmGame(); //f2.FormTerminated += new frmGame.FormTerminatedEventHandler(frmGame_FormTerminated); //f2.ShowDialog(false); } finally { this.Show(); } }
private void cmdCreateGame_Click(object sender, EventArgs e) { try { this.Hide(); using (frmCreateGame f = new frmCreateGame()) { if (f.ShowDialog() == DialogResult.Cancel) return; using (frmGame2 f2 = new frmGame2()) { f2.ShowDialog(f._player, true); } } //Remoting.GameSetting.ResetAll(); //frmGame f = new frmGame(); //f.FormTerminated += new frmGame.FormTerminatedEventHandler(frmGame_FormTerminated); //f.ShowDialog(true); } finally { this.Show(); } }