private bool EnqueueBattleCommand(int playerId, frmBattle.CommandIssuedEventArg e) { BattleCommand cmd = new BattleCommand(e._x, e._y, (int)e._button, e._doubleClick, e._cmdType); Remoting.Game adp = null; if (Remoting.GameSetting._isServer) { adp = new Heroes.Remoting.Game(); } else { Heroes.Remoting.RegisterServer register = new Heroes.Remoting.RegisterServer(); register._hostName = Remoting.GameSetting._serverHostName; adp = (Heroes.Remoting.Game)register.GetObject( typeof(Heroes.Remoting.Game), Heroes.Remoting.Game.CLASSNAME); if (adp == null) { MessageBox.Show("Error"); return false; } } try { adp.EnqueueBattleCommand(playerId, cmd); } catch (Exception ex) { MessageBox.Show(ex.Message); return false; } return true; }
private bool ExecuteBattleCommand(BattleCommand cmd) { lock (_lockToken) { //Remoting.GameSetting._frmBattle.ExecuteCommand(cmd); } return true; }
private bool DequeueBattleCommand(int playerId, out BattleCommand cmd) { cmd = null; Remoting.Game adp = null; if (Remoting.GameSetting._isServer) { adp = new Heroes.Remoting.Game(); } else { Heroes.Remoting.RegisterServer register = new Heroes.Remoting.RegisterServer(); register._hostName = Remoting.GameSetting._serverHostName; adp = (Heroes.Remoting.Game)register.GetObject( typeof(Heroes.Remoting.Game), Heroes.Remoting.Game.CLASSNAME); if (adp == null) { MessageBox.Show("Error"); return false; } } try { adp.DequeueBattleCommand(playerId, out cmd); } catch (Exception ex) { MessageBox.Show(ex.Message); return false; } return true; }